tansyuduri Posted December 19, 2012 Share Posted December 19, 2012 (edited) A playable Golden Saint and Dark Seducer race mod is something I very much need for a character story I'm working on. One thing though, I need a mod that is as lore loyal as possible. I also understand that it might be a rather complex mod to make so I did a lot of thinking about ways to make it easier. Additionally I did some calculations about ways to make the races work in the Skyrim system while keeping true to what they where in Oblivion. Study the Saints and Seducers face shapes in Oblivion - If they seem to be close to one race in particular make sure that is the case when transferring them to Skyrim And if they have certain face proportions unique to their race that's a tool you can use when making them for Skyrim. There is nothing that says you have to do everything anew - if you can you could even use the same textures and for weapons and armor meshes to some degree. If not directly you could mimic them. Let the weapons and armor level up - This was done in Oblivion to assure that the Saints and Seducers always had viable weapons and armor compared to the player. Even if a Saint or Seducer dropped their weapon it would be at the player’s level. I remember a lovely mod for Oblivion that dealt with it by having a chest with the Armor and Weapons that you could take them from, when the player leveled up enough for the next quality level the chest would add another full set to itself this time set to the new level. I've been doing some research myself There are voice files of Golden Saints and Dark Seducers in combat for the grunting and other sounds the player character makes in Skyrim. For the shouts I could see two possibilities, either use the shouting files from a race already in Skyrim, Or paste a link to the voice files of actual Saints and Seducers talking for people to hear, see if there is someone with a similar voice willing to record for the mod. Sheezy Art has a voice acting group I'm sure Deviant Art does too. Who knows there could be sites out there for people willing to do free voice acting for mods. The racial abilities and skills would need a bit of tweaking due to some magic effects and skills being removed for Skyrim. Here are my Suggestions: Golden Saints Racial AbilitiesIn Oblivion one of their racial abilities is constant Spell Reflection 15%. In Skyrim Spell reflection is no longer used by the game. Instead I'd Suggest 15% Spell Absorption or Magic Resistance (magic resistance is weaker then spell reflection but spell absorption is the dark seducers racial ability)They also have a 50% weakness to poison, but seeing how all races in Skyrim lost the weaknesses they had from previous games it’d probably be better to leave that out or make it a much smaller amount Racial PowerIn Oblivion Saints had a racial power to disintegrate a weapon 100 pts. This effect no longer exists in Skyrim. But if you look at what it was intended to do, give the saint an advantage in combat and the enemy a weakness, and also take note that is would have no effect on a mage, a way to replicate that quite well works within Skyrim’s magic system. Absorb Stamina 100pts. The use of power attacks in Skyrim has made stamina a big deal so the effect this replacement has in battle mimics the original. Starting SkillsIf it is impossible to actually set the default disposition to -1 while all other races have it at 0 subtracting 10 from speech would be a good way to mimic the low personality of Saints in Oblivion+10 to blade and heavy armor would translate to +10 to one handed and heavy armor. Keep the +5 to alternation destruction and block. Then replace the +5 to athletics and blunt with +5 to two handed and restoration (the restoration comes from the fact that both golden saint classes from Oblivion had this as a major skill) Starting SpellsHealing and Sparks Dark Seducers Racial AbilitiesDark seducers have a 15% constant spell absorption in Oblivion, well no biggy there keep it as their racial ability. Like saints had a 50% weakness to poison seducers have a 50% weakness to frost, as with the saints I’d advise ditching or lowering that. Racial PowerThe seducer’s power is a lesser power: absorb health 1pt for 60 seconds on touch. This could easily be transferred to Skyrim. Starting Skills Do the same thing with disposition or speech done with the saintsThe +10 to light armor and marksmen can be kept, as can the +5 to alteration block and sneak. The +5 to blunt can be translated to +5 to one handed (as all the blunt weapons used by the seducers are one handed) once again a +5 to restoration can replace the +5 to athletics for the same reason it does with the saints. Starting spellsHealing and Oakflesh I'm going to be doing some research into names for the different quality gear. One last thing... Um if you do use my ideas and calculations is it too much to ask if I could be credited? I'm not sure how that sort of thing works here but I really put a good deal of thought and time into this. Edited December 19, 2012 by tansyuduri Link to comment Share on other sites More sharing options...
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