Rennn Posted December 19, 2012 Share Posted December 19, 2012 Does anyone know where I can find the falling leaf and falling needle effects in the CK? I've identified FXPineDroppings as a movable static, but after testing it in-game I can't tell whether that's the correct object for the falling needles. I placed a lot of them really close together, thinking that I'd know I had the correct object if the falling pine needles were very dense there. But they were no thicker than anywhere else. And I have no idea where to find the falling leaves. Link to comment Share on other sites More sharing options...
Jack8623 Posted December 19, 2012 Share Posted December 19, 2012 Does anyone know where I can find the falling leaf and falling needle effects in the CK? I've identified FXPineDroppings as a movable static, but after testing it in-game I can't tell whether that's the correct object for the falling needles. I placed a lot of them really close together, thinking that I'd know I had the correct object if the falling pine needles were very dense there. But they were no thicker than anywhere else. And I have no idea where to find the falling leaves. I might be wrong because I've never used them. But I believe those effects are triggered via a activator that has the associated script referenced. The falling leaves are not place-able objects. Link to comment Share on other sites More sharing options...
jjc71 Posted December 19, 2012 Share Posted December 19, 2012 It is a 'attach to camera' particle effect' and can be activated via the Creation Kit's weather system. Link to comment Share on other sites More sharing options...
Jack8623 Posted December 19, 2012 Share Posted December 19, 2012 (edited) Okay so maybe try this. Create New Trigger and select FXcameraAttachEffectsACT In Primitive Tab should select Primitive type Box And in collision Layer Select L_ACTORZONE Now in the scripts tab highlight FXCameraAttachSript then click properties. It defaults to FXCameraAttachBlowingFogEffect but all the way over to the right you will see a dropdown menu to select any FXCamera effect you want. In your case you could select FXCameraAttachLeavesEffect. Not sure about timer values on this. All the others I've seen around the world are set to 0. And of course depending on the effect used you can add a sound. I wouldn't bother with the second effect, but why not experiment a little? lol Edited December 19, 2012 by Jack8623 Link to comment Share on other sites More sharing options...
Jack8623 Posted December 19, 2012 Share Posted December 19, 2012 (edited) @jjc71 I think this is how to do it around actual objects as opposed to climates. Unless you want leaves falling from the sky like rain or snow lol I don't know. Edited December 19, 2012 by Jack8623 Link to comment Share on other sites More sharing options...
Jack8623 Posted December 19, 2012 Share Posted December 19, 2012 Okay nevermind :facepalm: I tested my theory and it's not working...Its funny though because the other trigger boxes are set up the same way but with using pine needles. Link to comment Share on other sites More sharing options...
thefinn Posted December 19, 2012 Share Posted December 19, 2012 Okay nevermind :facepalm: I tested my theory and it's not working...Its funny though because the other trigger boxes are set up the same way but with using pine needles. Well someone at bethesda had it working back before last february, because it was in that video they did about having a week of internal modding of skyrim ;) Would LOVE to see this. The video starts at 21:25. Link to comment Share on other sites More sharing options...
NexBeth Posted November 24, 2015 Share Posted November 24, 2015 Okay so maybe try this. Create New Trigger and select FXcameraAttachEffectsACT In Primitive Tab should select Primitive type Box And in collision Layer Select L_ACTORZONE Now in the scripts tab highlight FXCameraAttachSript then click properties. It defaults to FXCameraAttachBlowingFogEffect but all the way over to the right you will see a dropdown menu to select any FXCamera effect you want. In your case you could select FXCameraAttachLeavesEffect. Not sure about timer values on this. All the others I've seen around the world are set to 0. And of course depending on the effect used you can add a sound. I wouldn't bother with the second effect, but why not experiment a little? lolThis is pretty old topic, but I wanted to update just in case someone else out there wanted to know the same exact thing that is discussed here. The procedure outlined by Jack here is correct and worked perfectly for me. Link to comment Share on other sites More sharing options...
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