UrgeNexus Posted December 19, 2012 Share Posted December 19, 2012 First, I looked around on Nexus and I noticed several mods that add Bags of Holding already, these were all a bit more involved than what I am interested in though and I figure making my own will be a good excersise for re-learning the ropes of the CK and getting exactly what I want. So what do I want? I want to make a bag of holding. As I said though, I am very rusty. I haven't even touched the CK since I made some New Vegas mods, and at that time my knowlege of the GECK was bare-bones at most. So I have a few questions on how best to go about this, I hope some of you who are more knowledgable on the CK than me will take a moment to answer them. To begin with, here is how I would preferably do it: The bag itself would simply be an inventory item that boosts your carrying capacity, not an actual bag of holding per se, but my main reason for wanting to do this is improving my carrying capacity without wearing bandoliers or pouches that clash with my armour, while also maintaining the immersion and having it be relatively lore friendly. If possible, I would like to have it be a misc item, though that is not very important. So, questions: 1. Is it possible to apply the carry weight enchantment to something other than armour?2. What would be the best way to go about making this? I understand if my second questions is a bit much, but if someone happens to know exactly how to do what I want, I might as well ask and save myself some trouble. Again, i hope some of you will take the time to offer some insight on this, I'd like to dip my toes into the water of modding again and I'd love to do something that isn't a quick retexture or a house made of rusty garbage. Link to comment Share on other sites More sharing options...
frankdema Posted December 19, 2012 Share Posted December 19, 2012 (edited) ok, i've made a backpack mod and i can assure you that it is very simple sctually, if you have a basic knowledge of 3d programs like blender or 3dsmax....well first of all you can add the carry weight enchantment to both clothes and armors, but nothing else.to answer the second question, the first step is for sure make the bag of holding in a 3d modeling software....i've made some mash up and weighted my backpack to a skeleton node (spine_2)... after you do that be sure that the partition used in the bsdismemberskiistance is the 47 partition wich is used by the engine for the blood splatters on the dragon heads but is a free slot on the player....at this point you can doi the CK work, create an armor addon ( be sure to check the 47 partition also in the armor addon) and select your nif, create an armor object and link it to the armor addon (be sure to check the 47 partition and the carry weight enchantment), make crafting recipes and the backpack is done :D ps sorry for my poor english, hope people will forgive me if i made some awful mistakes :D Edited December 19, 2012 by frankdema Link to comment Share on other sites More sharing options...
BearRawr Posted December 19, 2012 Share Posted December 19, 2012 I think this could be done in a few steps: - create a misc item (your bag)- create a quest - add an alias to the item in the quest - attach a ReferenceAlias script to that alias- add a block for http://www.creationkit.com/OnContainerChanged_-_ObjectReference The strategy here is to detect when the item is added to the player's inventory and add/remove an integer value to the carryweight actor value. Another possible solution (without scripting) would be through enchantments, perks and spells, but I wouldn't be able to neatly sum that process up in a few steps. Link to comment Share on other sites More sharing options...
UrgeNexus Posted December 19, 2012 Author Share Posted December 19, 2012 (edited) Thank you for the responses so far, some notes: First, I have literally zero knowledge of 3d modelling or editing, I was planning to use the vanilla coin purse model or something similar, likely with a retexture. Second, I am a bit hesitant when it comes to using scripts, I don't know how they work. I can copy a script found elsewhere, I did that to make a mirror open the barber menu in a New Vegas house mod I did, I understood how that script did what it did because it was ridiculously simple. Anything more complex however and I have no idea what the script is actually doing or how it's doing it, which makes me uneasy. I don't feel good about adding something without fully knowing the implications and consequences. It seems to me the simplest method would be to add a piece of armour that does not show up on your character (But has a ground/inventory model) with the Carry Weight enchantment on it. It's not elegant and it's not fancy, but it would serve it's purpose. I'm going to play around with that once I've had some proper sleep and see how things go. By all means though, if anyone else has any advice to offer, it's more than welcome. Even though my goal is to make something simple and straight forward, I'm still interested to hear what people with more advanced knowledge have to say. Edited December 19, 2012 by UrgeNexus Link to comment Share on other sites More sharing options...
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