Roycesraphim Posted December 19, 2012 Share Posted December 19, 2012 So I have this idea and I'm asking it here since its probably the most populated, although I would try to do this with other gamebryo Bethesda games if I could. Some of you will guess what my long term plan with this is. You have a group of NPCs, you walk up to them and each one has a number, you have to guess that number by asking about it. *Is it a prime number?*Is it divisible by 2? Is it divisible by 3?*Greater than 5, Less than 5?After you finish with the first NPC, you'd move onto the next one until you finished with the group for the day. Then another group would come back or maybe some would return and you'd continue the game. The range of numbers would be kind of small and at the beginning, you'd be limited in the number of questions you could ask and would pass off the numbers bigger than 10, 20, 30, etc. For now, I would just want to guess the numbers correctly. Later on, I would key in a group of responses, *You have the number 6 so you get the red block*You have the number 2 so you get the green block. Maybe have the option for failure if you give the wrong response but I'm putting that on the back burner. So is this possible or did I forget something and need to elaborate further? Link to comment Share on other sites More sharing options...
majistik Posted December 19, 2012 Share Posted December 19, 2012 (edited) I think its possible with papyrus scripting, I just made yesterday a code for random arrows equip (as a quest) what you want sounds easier.You make random numbers in papyrus with Utility.RandomInt Edited December 19, 2012 by majistik Link to comment Share on other sites More sharing options...
Roycesraphim Posted December 20, 2012 Author Share Posted December 20, 2012 Specifically, I want the NPC to know this number and give responses according to this number. Player: Is your number a prime number?NPC: No, I can divide it by several numbers. After that, I want to have dialog choices that are reliant upon that same number I learned. Link to comment Share on other sites More sharing options...
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