kaiserxkai Posted April 20, 2020 Share Posted April 20, 2020 (edited) For example the Campaign runs on a server and without a 'player', where AI lords will participates in battles over time and seek to conquer each other.Whenever the AI starts a battle, a 'server' appear on the multiplayer custom server for players to join, whether it's Player vs AI (Lords Vs Bandits), or Players vs Players (Lords vs Lords, or Sieges).The game flow will be kept slow enough so that while a battle goes on and on without being resolved, the campaign can still progress on it's own, the important thing is that players join into co-op or pvp matches and are given the synopsis of how the war is going on (and maybe even allow players to join a faction and fight as a member). You may get matches where match-ups are so skewed that you can be obliterated.You can say have caravan of merchants get attacked by a lord, and it can impact the economy which might play a role in how well armed the players are? Edited April 20, 2020 by kaiserxkai Link to comment Share on other sites More sharing options...
kndrat1996 Posted April 21, 2020 Share Posted April 21, 2020 The game does not contain the scripts modules for co-op on campaign map. Maybe this ability will have the Mod tools which under development by Tales. But im not sure. Link to comment Share on other sites More sharing options...
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