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Posted

Hello everyone!

I am trying to unify two helmets intro one, the dragonplate helmet with the nordic carved helmet. Pretty much like this in a quick (broken) sketch :

 

 

 

Can this process be done solely in outfit studio or Nifskope? like this or this

Most tutorials out there are quite outdated so what is the most correct approach i could take to get this result?

Can i export it and correctly load it to Blender 2.8? If yes how?


So far this tutorial has been the most helpful but still outdated.

 

Thanks in advance :)

 

 

Posted

Oh, hey, that's my tutorial :laugh: Glad to see people still refer to it (and yes I know its outdated and no I'm not updating it at this point).

 

The easiest and fastest way to merge the two helmets, imo, would be using Outfit Studio. Import both nifs and start with using the mask tool and deleting verts on overlapping parts until it looks the way you want, most likely switching between the two shapes as you go along. Then simply export your new nif.

Posted (edited)

Oh, hey, that's my tutorial :laugh: Glad to see people still refer to it (and yes I know its outdated and no I'm not updating it at this point).

 

The easiest and fastest way to merge the two helmets, imo, would be using Outfit Studio. Import both nifs and start with using the mask tool and deleting verts on overlapping parts until it looks the way you want, most likely switching between the two shapes as you go along. Then simply export your new nif.

 

Oh hello Hanaisse! First of all thnx for the great tutorials! Really helped me out even with texturing and creation kit work! :D Problem is if i do it in the outfit studio the result is pretty atrocious xD resulting in many open vertex points and gaps in the armor, so i did the following

 

1. Delete BSLighting on both nif files of the helmets but not touch the user version 1 and 2

2. Import both helmets in Outfit Studio and export them as OBJ

3. Open the helmets in Blender 2.8. (just the helmet appears without any other extra bones n stuff) and edit the mesh {i am here, hopefully this process was ok}

4. Continue following your tutorial

5. Profit?

 

Is that ok?

Edited by Gabonza
Posted

It should be ok, once you rig the mesh in Blender and export it to nif. Then in Nifskope add back the BSLightingShaderProperties for each object.

 

Or, you could just export from Blender as obj, and finish the rest in Outfit Studio to rig it.

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