Jump to content

How to add effects to armor using xEdit?


SneakyEwson

Recommended Posts

Hello! Lately, I've been using xEdit to edit all of my mods, from armor to weapon mods.

Though I can't seem to figure out how to edit armors so that it gives off effects to the players.

One effect I've been trying is health regeneration.

Let's say when the player is wearing the armor, the armor will heal x amount of HP per second... Is that possible?

How will I go about implementing that effect into an armor piece?

 

Thank you.

Link to comment
Share on other sites

You need an Object Effect. Either create new, or use existing one with the option "Copy as new record". The Effect Data of the Object Effect has to look like this:

 

Enchantment cost->0

Flags->Blank (Otherwise said - no flags. If any, remove them.)

Cast type->Constant Effect

Target type->Self

Enchant type->Enchantment

Charge time->0

Base enchantment->NULL

Worn restrictions->NULL

 

 

Now for the Effect itself:

 

Base Effect->AbFortifyHealRate "Fortify Heal Rate" [MGEF:0004D8A8]

Magnitude->0.5

Duration->0

Area->0

 

 

Magnitude 0.5 is the same regen rate as Life Giver 3 perk. Go to the armor, find "EITM - Object Effect", add the new effect there. If you need faster rate, then increase the magnitude.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...