Jump to content

Shansei C-96 Pistol Texture error, Need assist


genxeagle

Recommended Posts

Hey guys, i'm having issues with a specific fire arm and its firing. When I fire the Shansei C-96, or when an NPC fires it, a missing texture block pops up. (Chinese Pistol vanilla)

 

Now what I don't understand is WHAT is missing, as it only happens at close range, and seemingly stops when I move away from it.

 

Secondly, for those of you who play FOOk2, the Chinese Dragoons in the Listening Posts are carrying these pistols instead of assault rifles. Its one of the main reasons I noticed, also most Operation Anchorage mobs seem to be tougher than normal.

This all started happening after I ran a master update to try to reduce the CTD's I was experiencing.

 

My Load order is the following:

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

GNR Enhanced.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

MMM, FOOK2.esp

WeaponModKits.esp

WeaponModKits - FOOK.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

WMKAA12Shotgun.esp

3EFdrg.esp (<- Reinforced Stealth armor)

Bottle That Water Alternative.esp

Bottle That Water Alternative - Broken Steel.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Dynamic Player Scaling.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

NukeSledge.esp

10.esp (<- Merged patch)

 

Total active plugins: 49

Total plugins: 49

 

I've redownloaded and reinstalled all the mods that might have an influence on the Chinese Pistol, but i'm still experiencing the missing texture. Any ideas?

Link to comment
Share on other sites

genxeagle - Hello!

 

"Hey guys, i'm having issues with a specific fire arm and its firing. When I fire the Shansei C-96, or when an NPC fires it, a missing texture block pops up. (Chinese Pistol vanilla)"

 

If you mean a big exclamation mark, that's a missing mesh .nif file.

 

That sounds like a missing casing mesh, that would come flying out the side of the pistol.

 

Make sure you've got all meshes installed properly from anything making changes to your weapons.

 

If you can use FO3Edit, you could track down what mods are making changes to the Chinese pistol. Run FO3Edit & paste:

 

00004325

 

Into the "FormID" box & press return.

 

That will bring up the Chinese pistol & all mods changing it in the window on the right.

 

Fallout3.esm will be the first column, look for additional columns to see anything else making changes.

 

If there is anything, check the "Shell Casing Model". If that's been changed from vanilla, check the new model path given & make sure you've got a file in your Fallout 3 Data folder in the same path.

 

Should at least help you track down the mod causing the issue.

 

I don't use FOOK2 so I can't help you much there, I do know there are patches to help it work with MMM:

 

http://fallout3.nexusmods.com/mods/18269

 

By the way, I noticed your MMM plugins need a slight adjustment. They should be:

 

Mart's Mutant Mod.esm

 

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

 

You don't need the other MMM plugins you've got when using the MMM menu plugin:

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Dynamic Player Scaling.esp

 

You set these in the MMM menu in game.

 

Using the increased spawn plugin as well as the MMM menu in particular can result in too many spawns thus causing CTD's.

 

"This all started happening after I ran a master update to try to reduce the CTD's I was experiencing."

 

While master update can fix certain issues, like .esp's that add NPC's having mismatched color heads & bodies, some mods do not take kindly to it.

 

Some things are meant to register as .esp's & if ticked .esm will override things they should not. So it's worth using sparingly. :)

 

Hope this helps!

 

Prensa

Link to comment
Share on other sites

Hey guys, i'm having issues with a specific fire arm and its firing. When I fire the Shansei C-96, or when an NPC fires it, a missing texture block pops up....

 

Do a MasterRestore then try this load order:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

GNR Enhanced.esp

WeaponModKits.esp <--- move here

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp <--- make sure that you are using the WMKFOOK2 Compatibility Patches by Antistar and not the old FOIP patches

WeaponModKits - FOOK.esp <--- move here

WMKAA12Shotgun.esp

3EFdrg.esp (<- Reinforced Stealth armor)

Bottle That Water Alternative.esp

Bottle That Water Alternative - Broken Steel.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Increased Spawns.esp <--- remove and change these settings in game

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Hunting & Looting.esp <--- remove and change this setting in game

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Dynamic Player Scaling.esp <--- remove and change this setting in game

MMM, FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp <--- move here

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

NukeSledge.esp

10.esp (<- Merged patch) <--- redo your merged patch

Link to comment
Share on other sites

Nada, the problem still persists. I'm not sure whats going on here.

 

@Prensa, Fook2 and WMK are modifying the shell casing but they are green.

 

everything on the page you listed is green, no bad conflicts or anything. This is so weird. I'm thinking of turning off the WMK compat patch and see what happens.

 

 

Well s*** Disabling the WMK compatibility patch for OA fixed the missing texture problem EVEN THOUGH THEY AGREED.

Hurp.

 

Disabling them all before I play through anymore of the DLC before more problems arise.

Edited by genxeagle
Link to comment
Share on other sites

  • 3 months later...

If you de-activated that plugin and it started working, then you are missing the "CALIBR.bsa" file from the FOOK2 1.2 Open Beta Data archive.

 

Getting the same issue as the OP, and it's not due to a missing CALIBR.bsa file, as mine is installed and the correct version. I originally thought it was a missing shell casing mesh, but it appears it's the actual "bullet" projectile that gets screwed up (hence the only happening at close range issue).

 

I think it may have something to do with the "naming" of the projectile in FOOK2 / WMK but can't be sure at this stage.

 

There are quite a few outstanding issues with meshes / textures in FOOK2 1.2OB as I reported to you on the old FOOKUnity forums BAN (It's Hornet btw).

 

Suffice to say it's a small issue that's not worth spending a great deal of time on.

Link to comment
Share on other sites

Probably. It's been a while since I paid any attention to the game, had other issues to deal with. Still hoping to get my game to a stable state even now, hence the post. Just been trying out this new ENB thing that's come about since I last spent any time going through the issues with FO3. That and getting my only mod together.

Link to comment
Share on other sites

I would be happy to delve in to it some more if it were something I could reproduce, but right now it looks fine to me. As before, send me any concerns and maybe one day I might get the urge again to mod. Right now I am playing Baldur's Gate Trilogy so it might be awhile.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...