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Remove rocket and blaster launcher penalty when moving


ebbhead

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I've found that by removing the rocket/blaster launcher penalty when moving increases the functional use of these items. Here's how you can fire launchers AFTER moving:

 

Go to the Weapons line for RocketLauncher below:

 

Weapons=(iType=eItem_RocketLauncher,ABILITIES[0]=eAbility_ShredderRocket,ABILITIES[1]=eAbility_RocketLauncher,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Explosive,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_Heavy,Properties[4]=eWP_None,Properties[5]=eWP_MoveLimited

 

Change the 5th property:

Properties[5]=eWP_MoveLimited

 

to:

 

Properties[5]=eWP_None

 

Do the same to the Blaster Launcher line.

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Welcome to the forum :)

 

Good find! Consider putting Weapons=(...) into BB code tags, so it doesn't go off the page.

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Imagine launchers without charges :) They are quite strong so developers put mechanics like MoveLimited to give aliens a chance to fight.

 

Edit: You can edit your post and add code to long line.

Edited by Drakous79
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