mystraven777 Posted April 24, 2020 Share Posted April 24, 2020 Ok. Real use case. I have XCWT - Water conflicts to resolve between Realistic Water Two and the Occlusion.esp generated by xLODGen, for several cells (100 or so), while preserving the latter's occlusion data. Big ugly texture seams in Solitude, the usual. I can do it manually (in fact I already did). It's a matter of filtering for conflicts, filtering the view for "XCWT", going down the cells list, and then drag and dropping RWT's value over Occlusion's. But this is tedious and I never want to do it again. Is there a built in function or script in xEdit that implements : "For each cell in mod A, for that cell in mod B, copy A.x into B.x"?Or any other utility for that? Maybe zEdit? Link to comment Share on other sites More sharing options...
SeinSchatten01 Posted April 24, 2020 Share Posted April 24, 2020 Mator Smash with, maybe, a custom smash setting. Link to comment Share on other sites More sharing options...
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