MrWeezlnator Posted April 24, 2020 Share Posted April 24, 2020 Hi, I need assistance with importing custom NIF files into SSE. I am able to blend my meshes, apply textures, however I don't really know how else to use NIFskope and I think that's where my problem lies. When I try to import my files into CK i get this error "bound center is NaN and propagates from here, resulting in this node complete hierarchy being culled." preceded by "aSize != 0". I am new to this custom modding scene and I would really appreciate being lead to the write sources or guidance on this forum. FYI, I use outfit studio to import OBJ's that I make in blender, save as NIF, open in NIFSkope, apply textures and then try to import into CK. Cheers Link to comment Share on other sites More sharing options...
Hanaisse Posted April 24, 2020 Share Posted April 24, 2020 Well that's an interesting error, never heard that one before, but obviously there's something about your mesh it doesn't like.It would help if you provided more information on the model you made - is it static object? is it armor? Did you make sure to center your object and apply any transforms before you exported from Blender? If it's armor is it rigged properly? Posting your nif file would also help people help you. Link to comment Share on other sites More sharing options...
MrWeezlnator Posted April 24, 2020 Author Share Posted April 24, 2020 Hey thanks for the reply, I have attached the NIF, it is a very basic sword that I quickly blended up and applied crappy textures to. This was my guinea pig to see if I can plug it into SSE but still to no avail. Any help at all would be greatly appreciated.http://www.mediafire.com/file/o6vn8tffkzs4hul/My_Sword.nif/fileCheers. Link to comment Share on other sites More sharing options...
Hanaisse Posted April 24, 2020 Share Posted April 24, 2020 Ah, I see. Probably because you ran it through Outfit Studio and didn't remove the skinned flag, it thinks it's a skinned mesh when it shouldn't be. Clean it up by looking at the BSLightingShaderProperties for each BSTriShape, remove the Skinned flag from Shader Flags 1, then right click on each BSDismemberSkinInstance > Block > Remove Branch. Everything else should be good. Remember to place your textures somewhere in your Data\Textures folder and fix your texture paths. Link to comment Share on other sites More sharing options...
MrWeezlnator Posted April 24, 2020 Author Share Posted April 24, 2020 Hey thanks for the reply, I followed your instructions however when I end up removing the BSDismemberSkinInstance branch it delete the mesh of the sword. Do you recommend any other fixes? Or do you have an alternate method of converting an OBJ from blender to a NIF file rather than Outfit Studio because I am unable to find one. Cheers. Link to comment Share on other sites More sharing options...
Hanaisse Posted April 25, 2020 Share Posted April 25, 2020 Whoops, my bad. I forgot its an SSE mesh (btw you're in the LE forum section). Do this instead. Import the nif back into outfit studio. Double click on each shape to open the properties box, go to the Geometry tab, uncheck skinning box. Export the nif and it should be good. Link to comment Share on other sites More sharing options...
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