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[LE] Guidance on using nifskope for custom meshes


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Hi,

 

I need assistance with importing custom NIF files into SSE. I am able to blend my meshes, apply textures, however I don't really know how else to use NIFskope and I think that's where my problem lies.

 

When I try to import my files into CK i get this error "bound center is NaN and propagates from here, resulting in this node complete hierarchy being culled." preceded by "aSize != 0".

 

I am new to this custom modding scene and I would really appreciate being lead to the write sources or guidance on this forum.

 

FYI, I use outfit studio to import OBJ's that I make in blender, save as NIF, open in NIFSkope, apply textures and then try to import into CK.

 

Cheers

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Well that's an interesting error, never heard that one before, but obviously there's something about your mesh it doesn't like.

It would help if you provided more information on the model you made - is it static object? is it armor? Did you make sure to center your object and apply any transforms before you exported from Blender? If it's armor is it rigged properly?

 

Posting your nif file would also help people help you.

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Ah, I see. Probably because you ran it through Outfit Studio and didn't remove the skinned flag, it thinks it's a skinned mesh when it shouldn't be.

 

Clean it up by looking at the BSLightingShaderProperties for each BSTriShape, remove the Skinned flag from Shader Flags 1, then right click on each BSDismemberSkinInstance > Block > Remove Branch.

 

Everything else should be good. Remember to place your textures somewhere in your Data\Textures folder and fix your texture paths.

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Hey thanks for the reply,

 

I followed your instructions however when I end up removing the BSDismemberSkinInstance branch it delete the mesh of the sword.

 

Do you recommend any other fixes? Or do you have an alternate method of converting an OBJ from blender to a NIF file rather than Outfit Studio because I am unable to find one.

 

Cheers.

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Whoops, my bad. I forgot its an SSE mesh (btw you're in the LE forum section).

 

Do this instead. Import the nif back into outfit studio. Double click on each shape to open the properties box, go to the Geometry tab, uncheck skinning box. Export the nif and it should be good.

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