pasmon79 Posted April 24, 2020 Share Posted April 24, 2020 Is it possible to find a log of the game to pinpoint the exact reason of game-crash due to "bad code modification"? Link to comment Share on other sites More sharing options...
qmjs Posted April 24, 2020 Share Posted April 24, 2020 (edited) No, there is only the dump files which require the symbols, which are not available. The best practice is to only change one thing at a time, and not proceed until you know it is working properly. Edited April 24, 2020 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted April 25, 2020 Author Share Posted April 25, 2020 (edited) Well i recovered my games by replacing "lib/.." with "lib/.."(backup) and slowly re-adding saved modified files. It turns out "rtsdata.xml" was culprit. Its syntax was perfect but it could not handle some of my added "subgroup" entries(memory?). What is the limit of adding variables to rtsdata.xml? Edited April 25, 2020 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted April 25, 2020 Share Posted April 25, 2020 The limits are not well defined. There are limits for total memory, and limits for specific files. Basically, it only becomes apparent when it fails to load, which is why it is best to make one change at a time. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 30, 2020 Author Share Posted April 30, 2020 Is there an app that can enable me post in nexus forum from my iphone.? Link to comment Share on other sites More sharing options...
Recommended Posts