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Modifying Armor Tints


madigan341

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I've been trying to figure out where in the game files the actual RGB values for the 32 armor tints are located so that they can be edited or expanded upon. While many of the armor tints are okay, quite a number are pretty clashing and/or downright horrible, so I've been meaning to edit them. Perhaps I could add some color combos that mimic international military uniform schemes, superhero outfits, etc.

 

Anyhow, after searching these forums I wasn't able to find any discussion on changing the color tints. I took a look through the various .int and .ini and such files, but couldn't find anything obvious. Am I just missing something blindly obvious here? Has anyone else managed to find out where the armor tint colors are stored in the code/files?

 

 

Cheers

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I would like to know too, where are RGB values stored. There are few entries for Color Palettes.

 

// DefaultEngine.ini
+Package=UnitPalettes

// DefaultContent.ini
ColorPaletteInfo=(Palette=ePalette_ArmorTint,ArchetypeName="UnitPalettes.ArmorTint")

// class XComContentManager
ColorPaletteInfo(9)=(Palette=EColorPalette.ePalette_ArmorTint,ArchetypeName="UnitPalettes.ArmorTint")

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Talking about DefaultContent.ini, you can put other color palettes into ArmorTint archetype.

 

ColorPaletteInfo=(Palette=ePalette_ArmorTint,ArchetypeName="UnitPalettes.ArmorTint")

 

// HairColor - 24 options
// EyeColor - 23 options
// ShirtColor - 18 options
// PantsColor - 11 options
// FormalClothesColor - 1 option

 

http://i.imgur.com/IdEB9.jpg

Caucasian Skin (20) and Armor Tint (22) / ArchetypeName="UnitPalettes.EyeColor"

Edited by Drakous79
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Yeah, I saw those lines in DefaultContent.ini, but I guess the actual palette code is packed into the various .upk files. A shame.

 

You'd think with all the editable .ini files that something as simple as armor tint would be in there, like the random character names and nicknames, etc.

 

 

:(

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