RocketPropelled Posted December 21, 2012 Share Posted December 21, 2012 Hi,I am having some trouble getting the GECK to render interiors like the Hopeville silo, I double click on it but nothing shows in the render window. If I click an item in the Cell list some of it shows but not all of it. Any help? Link to comment Share on other sites More sharing options...
Xaranth Posted December 21, 2012 Share Posted December 21, 2012 Find bUseMultibounds in the GECK.ini and change the value to 0 Link to comment Share on other sites More sharing options...
RocketPropelled Posted December 21, 2012 Author Share Posted December 21, 2012 Cheers, worked like a charm. One other thing, I am working on a new mod and I am having some trouble. The Ashton missile slio door that the missile itself launches out of is not in statics in the GECK? Anyone know how to get it? It is there in Ashton itself but not available anywhere else. Link to comment Share on other sites More sharing options...
Xaranth Posted December 21, 2012 Share Posted December 21, 2012 I've no idea what you're talking about, but if you can find it in the Render window, you can select it, and double click the reference to bring up the reference editor. At the top there's a textbox with FormID and next to it a button that says 'edit base'. If you click the 'edit base' button, it will bring up the form editor. Take note of the form name, and then use the Filter Box in the Object window to filter for it. If you can't identify what type of form it is, you can use the 'All' tree entry. Link to comment Share on other sites More sharing options...
RocketPropelled Posted December 22, 2012 Author Share Posted December 22, 2012 I've no idea what you're talking about, but if you can find it in the Render window, you can select it, and double click the reference to bring up the reference editor. At the top there's a textbox with FormID and next to it a button that says 'edit base'. If you click the 'edit base' button, it will bring up the form editor. Take note of the form name, and then use the Filter Box in the Object window to filter for it. If you can't identify what type of form it is, you can use the 'All' tree entry. Thanks,Sorry for not be so clear about the object it is a bit hard to describe! I will try this later. Link to comment Share on other sites More sharing options...
RocketPropelled Posted December 22, 2012 Author Share Posted December 22, 2012 I've no idea what you're talking about, but if you can find it in the Render window, you can select it, and double click the reference to bring up the reference editor. At the top there's a textbox with FormID and next to it a button that says 'edit base'. If you click the 'edit base' button, it will bring up the form editor. Take note of the form name, and then use the Filter Box in the Object window to filter for it. If you can't identify what type of form it is, you can use the 'All' tree entry. Thanks,Sorry for not be so clear about the object it is a bit hard to describe! I will try this later. Still having trouble selecting the object. it is the silo doors in Ashton that the ICBM comes out of in Lonesome road. I cant select them? Link to comment Share on other sites More sharing options...
Xaranth Posted December 22, 2012 Share Posted December 22, 2012 Oh, I haven't done Lonesome Road yet. ;) Ask me in a couple weeks. Link to comment Share on other sites More sharing options...
RocketPropelled Posted December 22, 2012 Author Share Posted December 22, 2012 Found out why, it isn't a static but an activator. Fixed it now. Link to comment Share on other sites More sharing options...
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