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[LE] navmesh prevent NPC from entering a tower


overdev

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Hi :smile:

 

I created some navmesh for a tower cause all of the area had a navmesh (it's the south quarter of Ark in Enderal at the myrad warden/keeper) except the tower itself.

Also I created a new actor with a simpel "follow player" package. With the created navmesh he doesn't want to enter the tower liek he doesn't see that there is a way to enter it.

He looks for a way around it.

Without the navmesh he is walking into the tower without any problem.

Yes I clicked on "finalize navmesh".

There is no collision in the way, a marker or anything. Also like I said without navmesh it's working.

 

 

In an other worldspace the same tower is used with navmesh and it's working.

 

 

I also tried to change the gameplay settings "fSandboxCylinderTop" and "fSandboxCylinderButtom" from 100 to 576 (for bottom of course the negative value).

 

 

I really don't know what to do.

 

All I want is to place a bed on top of the tower that the actor can sleep in it. Thats the whole reason Im doing it.

But I have the same problem when I test it with a sleep package.

"follow player" is just a quicker way to test all of the stuff.

 

I made a short video about this issue and Im showcasing pretty much everything.

 

https://www.youtube.com/watch?v=AMUd0Cm_wqI

 

/edit
I edited the cover edges now and the npc is following me but when he should go to bed he still cant pass the entrance of the tower.

Edited by overdev
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