craftymonkey Posted April 25, 2020 Share Posted April 25, 2020 (edited) Hi all. I've got this nasty bug I can't figure out how to resolve.It first started I believe while asking dogmeat to find Kellog. It's a known bug but it was new to me. I quicksaved, didn't have any recent save files and moved to fort hagen where this quest continued after reaching this location. I was with Nick and he wasn't moving after entering the location. After that every follower (including temporary ones) in all interiors just stand still near the exit and won't move. If I order them, they say that they can't get there. I tried sleeping in interior cell and it kinda worked - npc gets teleported to me and starts moving but can't reach exit anyway. It's like most of the interior navmeshes are gone for good. Tried to bring a custom follower with me, same result. What could be the reason: Changed timescale to 6. Changed back to 20, no luckPlace everywhere, people were having a similar problem with it. But the thing is I didn't even build anything when in happened the first time. Last time I built something was a couple of days ago and everything was normalTales from the commonwealth. After reaching to the final stage of Mara's quest, the script didn't work, she should've talked to the other npc but she was standing still and not reacting. Though after I've dealt with that npc everything was good. I don't use any of the scrap mods and my list is only 30 mods long. Sim settlements with addons, tales from the commonwealth, Heather, couple of building packs (snappy houses and similar staff) and quality of life things like fast enter to power armor. It's 150 hours through the game and I desperately need your help :) Maybe someone knows how to deal with this bug? Edited April 25, 2020 by craftymonkey Link to comment Share on other sites More sharing options...
Recommended Posts