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Mod Request: Build Siege artillery in reserve by default


SteelBlood2

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Title pretty much says it all. As it is, even if you pause the game and move the artillery to reserve as quick as you can, the enemy gets a bombardment off. Even if the artillery is moved to reserve and doesn't show on the campaign map, it takes damage from the first shots. This has lost me bombardment battles because even though I deploy all 4 artillery at once, most of them are near death, and I still have to take out the enemies 4 artillery. And sometimes my artillery targets walls instead of enemy artillery for some damn reason so I need the extra health.

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