Deleted3463132User Posted December 22, 2012 Share Posted December 22, 2012 (edited) Many of us modders know about the currently unfix-able script leftover issue. The only known way is to load the game with a save before installing that mod, but what if you don't have that save, and you're Skyrim is riddled with glitches and CTD's - For the moment we all know that we have to start a new game if we want to have no leftover scripts. So I was wondering if you could have a hackish mod, that queries all the items in your inventory, all your questID's and stage, your location's discovered, and dumps it all into a bat file in your Skyrim folder, then the application/mod start TESV.exe, starts a new game, or with a clean save after the tutorial, then you leave your computer on while it processes all the commands into the console, (player.additem (all your items) setstage (all your completed quests) etc... and COC's to all locations previously discovered. Then it would parse SetRaceMenu for you to choose who you are and COC you to your previous location. This is one way of doing it, and there are probably better ways that I'm not smart to think about, or... am I completely wrong? and this is a really bad idea? - The DovahChicken EDIT: Perks can be added using console commands, with the right codes to determine which stage it is, and as for spells, the easiest way is to have the application look it up in uesp.net or something for it's corresponding spell tome. Edited December 22, 2012 by Guest Link to comment Share on other sites More sharing options...
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