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New Vegas Game breaking issues


CousinVinnie

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So, i've been having some game breaking issues ever since i returned to NV. First off, every time I load up NV, the audio begins to stutter and even carries over into gameplay. Not only that, but my game will randomly crash ingame on the rare occasion it does work.

 

I have NVSE

I have NVSR

I have NVAC

I have the 4GB Patch

I have YUP

 

and I'm still having these issues

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The mod FNV Mod Limit Fix (just released 20 Apr 2020) fixes the smaller "plugin cap" problem by increasing (4x) the maximum number of file handles to the common "2048" normally used by Windows to enable the full 255 plugin limit of 32-bit games. This appears to also have the side benefit of smoother (possibly a few FPS faster) play and resolving audio stutters reported by some users.

 

If you are using NVSR with Win7 or Win10, please see the 'Issue: CTD after 10-20 minutes of play (post-Win10 2017 FCU)' and 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' entries in the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

:* As an alternative to NVSR, if you are running Win7 or Win10, try using the "New Vegas Tick Fix (NVTF)" mod instead. However, until NVTF includes the option, you may want to continue to use NVSR for the "iThreadsFixedToCPUs" setting.

* Related to the NVSR problem, for problems AFTER a save game is loaded see also 'Issue: Incomplete save game load' in the "Troubleshooting" guide.

 

If you are still having problems, Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as the version of Windows, if you are using a "Steam" or "GOG" and/or "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) Screenshots of the "load order" don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.

* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". "LOOT" already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post.

-Dubious-

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