marcuslygage Posted April 26, 2020 Share Posted April 26, 2020 I have tried going about this several different ways. I tried using the premade reanimation spells and some custom made reanimation effects, but I was ultimately unsuccessful in every attempt. The closest I have gotten is using the resurrect command. However, this resets aggro and the get up animation is clunky. I was wondering if anyone had any advice on having enemies like zombies revive once then stay dead. Currently, I am using the script below which is a bit janky but does work. I use the flame atronach death spell to try and cover up the weird animation, and I plan on adding something to make sure it only revives once. extends Actor Property Spell Auto Event OnDying(Actor akkiller)utility.wait(1.0)spell.cast (self,self)debug.sendanimationevent(self,"GetupBegin")Self.Resurrect()EndEvent TLDR, I need help making zombies feel like zombies. Link to comment Share on other sites More sharing options...
maxarturo Posted May 20, 2020 Share Posted May 20, 2020 (edited) Try this. Spell Property dunReanimateSelf Auto Auto State WaitingDeath Event OnDeath(Actor killer) utility.wait(1.0) If (Self.IsDisabled() == False) ; Fail Safe for death ASH PILE dunReanimateSelf.cast(self,self) GoToState("AllDone") ; Do just once EndIf EndEvent EndState State AllDone ; EndState Use the same vanilla spell "dunReanimateSelf". Edited May 20, 2020 by maxarturo Link to comment Share on other sites More sharing options...
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