Jump to content

Textures resizing themselves in game


amoebae

Recommended Posts

I have a weird problem and it's bugging the heck out of me.

 

I've got some custom face textures I'm using, and they are saved at 2048 size, no compression, with mipmaps. Whether I paste them directly into the correct folders, or add them via NMM, as soon as I start the game they are being automatically resized to 1024 with no mipmaps.

 

Does this have something to do with how I'm saving them? They're sat there on my hard drive at their full resolution and size, with their mipmaps, and when I open them again with gimp they are just as they should be, but as soon as they get into the game they change.

 

I use GIMP 2.8, export to DDS, generate mipmaps, etc.

 

I'm using CBBE body textures, which come without mipmaps, which causes black bodies in game for me sometimes, so I resaved them in exactly the same way and they seem to be keeping their resolution and mipmaps and so on just fine.

 

Could something be overriding it? When I open up the greatly reduced files in gimp, they are my textures, they look the same, they're just halved in size and as I say, no mipmaps.

 

Any ideas?

Link to comment
Share on other sites

Right, after a bit of troubleshooting I've worked out it's being caused by TexBlendLite (CBBE neck seam fixer). I've messed around with a few config parameters, and it's no longer resizing or compessing, but I'm still losing my mipmaps. If anyone has experience with this I'd be grateful of any help/tips.

 

(I've asked on Caliente's nexus page for help too.)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...