ntblood Posted April 26, 2020 Share Posted April 26, 2020 (edited) <Update> Once I set iMultiSample to 0 in FalloutPrefs.INI the messed up graphics stopped happening. Happy ending. *Actuallying problem, I'm getting a repeatedly blinking screen with iMultiSample set to 0 or 8, either way.==============Especially near Cottonwood Cove I can see the lake water through the ground as well as tents and NPCs through the ground. The water is most noticeable though it's all a mess.I tried what I read online: In Mod Organizer's INI editer the falloutprefs.ini tab. You need to change multisample and anisotropic settings to 0. (Can use "New Vegas Configator") // turn off Anti Aliasing, Anisotropic Filtering, Transparency Multisampling, and Shadows through the normal game launcher options. I've tried this and no luck so far.The only thing that seemed to kind of work is turning iMultiSampling to 0 in FallouyPrefs.ini seemed to stop it although then the sky was blinking which was too annoying. Edited April 27, 2020 by ntblood Link to comment Share on other sites More sharing options...
ntblood Posted April 27, 2020 Author Share Posted April 27, 2020 (edited) <Update> The issue went away for a bit only to return.============ Somehow I no longer have the following issue:The original issue is solved (textures like the water and NPCs, tents, appearing through hills). But now with iMultiSampling off or at it's default ( 8 ) in FalloutPrefs.INI I get the whole screen flickering about every second. I don't know what is the problem. I've tried turning off Antialiasing, anisotropic, etc. Nothing helps. I tried disabling a bunch of mods though that didn't seem to work either. I have ENBoost installed and this flickering happens whether it's installed or not. Disabling the most recently installed mods doesn't fix it.Thanks for any advice. Edited April 27, 2020 by ntblood Link to comment Share on other sites More sharing options...
dubiousintent Posted April 27, 2020 Share Posted April 27, 2020 (edited) FalloutPrefs.ini is created when you configure the Launcher with your hardware information, and combined with the Fallout_default.ini file which creates the Fallout.INI file, both of which are located in your "My Documents\<game>" folder. You update it so the next time you don't to have to run the Launcher unless it has to recreate the INI file. But you have to make those same changes (as appropriate) to the INI files for them to have any effect. Which is why we advise people to make any INI file changes to all three files ... so they are consistent if the settings are duplicated. Alternatively, If you have the JIP LN NVSE Plugin installed (recommended, and there is no reason not to), it adds a "FalloutCustom.ini" file which is read after the game starts.FalloutCustom.ini may now be created in the game's user folder (%USERPROFILE%\Documents\My Games\FalloutNV). Setting entries included in this file will overwrite the values defined in either Fallout.ini or FalloutPrefs.ini. This allows modifying the game's configuration files without actually editing them. This also ensures any INI tweaks will persist and will not be reset/discarded by a mod organizer or the default launcher.This is now the preferred solution. I'm guessing your "blinking screen" is due to the "V-Sync" setting in the INI file. Please see the "Issue - Vsync aka V-Sync ON or OFF" entry under the "Solutions to Performance problems" section of the wiki "Fallout NV Mod Conflict Troubleshooting" article. The "transparent walls" issue has also been seen with "post processors" such as ENB. If you are using one, Please see the 'Solutions to Post-Processor (ENB/SweetFX et. al.) problems' section of the wiki "Fallout NV Mod Conflict Troubleshooting" article.-Dubious- Edited April 27, 2020 by dubiousintent Link to comment Share on other sites More sharing options...
ntblood Posted April 30, 2020 Author Share Posted April 30, 2020 I have JIP installed. I don't have a FalloutCustom.ini file from it either in the mod files (installed through MO) or in my %USERPROFILE%\Documents\My Games\FalloutNV folder. Should I make one? I wouldn't know what to put in it except for maybe turning V-sync off with that command from the link you provided "iPresentInterval=0". Although I found that setting V-sync off in the FNV launcher does get reflected in FalloutPrefs.INI with iPresentInterval=0. So V-sync doesn't seem to be the issue. I'm not using an ENB preset, only the ENBoost speed hack I think. I can pull up the ENB menu in-game with Shift+Enter but I can't change any of the settings there, like it's all locked. That's all I could get from your post and links. Thanks for the reply. If you or anyone has any more ideas with my issue of the screen blinking every second I'd appreciate any more replies.Thanks Link to comment Share on other sites More sharing options...
dubiousintent Posted April 30, 2020 Share Posted April 30, 2020 "V-Sync" is also controlled through your video card as a hardware setting, which is often not affected by game settings. Check your video card adapter driver "control panel" software. You might be experiencing a "scan rate" problem known as the "60Hz bug" that can also apply to 144Hz monitors. Simplified: When your monitor wants to refresh the screen at one rate and your game is only sending screens at a different one, it can "blink" to re-synchronize the two images. (If you are running two monitors but they have different refresh rates (e.g. 60 vs 144), the lower rate is used which can cause this issue on the faster rate monitor. There is not really a good solution to this specific "different rate monitors" problem that I am aware of.) This "bug" is one of the things NVSR and NVTF have an option to try to fix, but you may need to set your Windows "Display" setting to what your monitor requires as well. If Windows decides (for it's own reasons: such as every time the screen resolution changes) it needs to "reset" that rate back to the default 60Hz you can get such a "blink" as well. If you do not have the FalloutCustom.ini, try re-installing JIP and check for that option when you do. -Dubious- Link to comment Share on other sites More sharing options...
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