jjb54 Posted April 27, 2020 Share Posted April 27, 2020 Okay, I have tried to figure this out and did some research and could not find an answer. . o O ( Dealing with serious kidney stone pain - they get removed this Tues, is likely not helping! :P ) So here is the problem - I get a " Go To Arrow Marker " and go there .... and let's say Jasper is NOT there. The arrow marker is, but Jasper is not. So I used the console command: movetoqt and I'm taken to the same spot just " outside the cell buildings and such ". Then I get Jasper's ID and go back into the Cell and use the Moveto command and Jasper comes back into the NV World Freeside Cell. Also Doors to Quest building are not there. Use the same: Movetoqt and I get into the building. But when I exit the door, I'm back in a " nomad cell " as I call it. I can supply a pic if needed? I tried moving the mods to the bottom of the load order and to NO avail, the " glitch " is still there! My Mod List: ( yes I also tried LOOT, as I tell others .. to no avail. ) 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b SomeguySeries.esm 12 c Sortomatic.esm 13 d FreesideOpen.esm 14 e AWorldOfPain(Preview).esm 15 f Weapon Mod Expansion.esm 16 10 WME - GRA.esm 17 11 WME - DLCs.esm 18 12 AWOPDeadMoney.esm 19 13 Abandoned Complex.esm 20 14 Folly of the Old World.esm 21 15 Vault11Survivor.esp 22 16 Companion Core.esm 23 17 RobCo Certified.esm 24 18 Transcendence.esm 25 19 ZionTrail.esm 26 1a Project Nevada - Core.esm 27 1b Project Nevada - Equipment.esm 28 1c Project Nevada - Rebalance.esp 29 1d Project Nevada - Cyberware.esp 30 1e Project Nevada - Extra Options.esm 31 1f Finality.esm 32 20 More Perks.esm 33 21 JIP Selective-Fire.esm 34 22 TOUTUlyssesR.esm 35 26 YUP - NPC Fixes (Base Game + All DLC).esp 36 24 Unofficial Patch NVSE.esp 37 25 Project Nevada - Rebalance Complete.esp 38 26 Mission Mojave - Ultimate Edition.esp 39 27 LRNoRepLoss.esp 40 28 Advance Robotics Expert.esp 41 2a TunnelerHideRecipes.esp 42 2b TrueHometownHero.esp 43 2c Removable Dead Money Collar.esp 44 2d Vurt's WFO.esp 45 2e The Wasteland Recycler-All (Plus Chem Weights).esp 46 2f Project Nevada - All DLC.esp 47 30 Dead Money - No Collar Explosion and No Poison Cloud.esp 48 31 Project Nevada - Cyberware Additions.esp 49 32 FreesideOpenPatch.esp 50 33 Courier 6 Goodsprings Compound.esp 51 34 EVE FNV - ALL DLC.esp 52 35 The Mod Configuration Menu.esp 53 36 RobCo Certified Friendly Hit Fixer.esp 54 37 ScrapMetalRecipes.esp 55 38 DEGENERATES.esp 56 39 XFO - E725- 6 Perks Per Level.esp 57 3a JIP Companions Command & Control.esp 58 3b Clarity - Dark Nights.esp 59 3c pipboyx6.esp 60 3d MoreCreatureMeat.esp 61 3e Respawning Deathclaws.esp 62 3f ChameleonDeathclaw.esp 63 40 JSawyer Ultimate.esp 64 41 More Perks Update.esp 65 42 NVNovacApartament.esp 66 43 MorePerksFixed.esp 67 44 aaaFourHorsemen.esp 68 45 BoSUnforgotten.esp 69 47 TfaT2.esp 70 48 WME - GRA - Complete.esp 71 49 Goodsprings Reborn.esp 72 4a RasRepair.esp 73 4b WME - GRA - All Weapons.esp 74 4c Weapon Mod Expansion.esp 75 4d WME - GRA - Just Guns.esp 76 4e wolfhornmod1-2.esp 77 4f Courier 6 Novac Compound.esp 78 50 Unofficial Patch Plus.esp 79 51 MMUE-CP-WME-Complete.esp 80 52 WME - DLCs Arenovalis.esp 83 53 WME - DLCs.esp 84 54 MMUE-CP-EVE.esp 85 55 WeaponModsExpanded.esp 86 56 WMX-DLCMerged.esp 87 57 MMUE-CP-WMX.esp 88 58 MMUE-CP-AWOP.esp 89 59 ZionTrail-NV.esp 90 5a EndlessStairs1.esp 91 5b CCO - Ulysses Companion.esp 92 5c Courier 6 Sierra Madre Safehouse.esp 93 5d Courier 6 Hopeville Safehouse.esp 94 5e Courier 6 Zion Safehouse.esp 95 5f AWOPDeadMoneyVendorPatch.esp 96 60 FalloutNVCheatTerminal.esp 97 61 Mountain Fort.esp 98 62 FarmingBobNVR.esp 99 63 LFox Bottle That Water.esp100 64 LFox Pip-Boy Stealth Boy Addon.esp101 65 spread reduction.esp102 66 Fallout New Vegas- Crafting Improved.esp103 67 Nipton Fires Extinguished.esp104 68 ncrandlegionpatrols.esp105 69 Player Vertibird.esp106 6a NewVegasBounties.esp107 6b NewVegasBountiesII.esp108 6c NewVegasBountiesII Fixes - DLCs.esp109 6d TheInheritance.esp110 6e NewVegasBountiesIII.esp111 6f Snow Globe Quest.esp112 70 return_deadmoney.esp113 71 WME - GRA - Unique Integration.esp114 72 LonesomeRoadEDE.esp115 73 CountryRoads.esp116 74 WME - GRA - Vendor Reform.esp117 75 WME - GRA - Weapon Integration.esp118 76 AWOP Interim Fixes.esp119 77 searchforcouriers.esp120 78 FollowerUlyssesPatch.esp121 79 CAGE 1.9.3.2.esp122 7a MMUE-CP-PNALLDLC.esp123 7b AWOPFSOPatch.esp124 7c WME - GRA - Arenovalis.esp125 7d ImprovedGrenadeLaunchers.esp126 7e WMX-POPMerged.esp127 7f BetterHarvesting.esp128 80 Bountiful Harvest.esp129 81 New Vegas Extended Crafting.esp130 82 JIP Improved Recipe Menu.esp131 83 DALCO Junk-O-Matic NV.esp Thanks! :) Link to comment Share on other sites More sharing options...
dubiousintent Posted April 27, 2020 Share Posted April 27, 2020 NVB has some seriously complex dialog driven event sequences. Fail to speak with all the right people and others do not appear at designated locations. I'm guessing this is the issue with Jasper. (Too long ago to recall specifics.) There is also a lot of use of IMODS (fade ins and outs) which I had problems with in NVB3. (Had to hack the code to get it to progress, where others had no problems.) In light of the revelations about file handle limits revealed by the "FNV Mod Limit Fix", I suspect that will help (in case you do not have it installed as yet). Regarding the "Doors to Quest building". "Doors" are just teleports from the exterior game cells into it's interior "building" cells. (Each building is it's own cell.) The console commands are doing the same thing without the transition graphics. Not clear to me what else you were expecting. Also not clear as to which of many possible "quest" buildings you are referring to that was missing a door. -Dubious- Link to comment Share on other sites More sharing options...
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