wapeddell1 Posted April 27, 2020 Share Posted April 27, 2020 (edited) So my issue is that the cape physics works in game but for some odd reason its shreds the cape into piece soon as you come out of the inventory. I've tried converting it to a BSTrishape but that just makes the physics stop working or makes the cape disappear as soon as it's equipped. NiTrishapes the physics work but the cape looks like it's been through a shredder like the images below. I'm nearly done with my mod and this is the final piece if anyone has any clue as to why it's doing this please share. I've went through the entire nif of the vanilla cape as well as a mod called flowing capes and can't seem to figure out why the cape acts up. Another thing I would like to say is even the flowing capes mod acts up too but the cape just flickers. The cape maintains it's shape. I am using Biped 45 in CK. This how the cape supposed to look. But it it ends up like this. Edited April 27, 2020 by wapeddell1 Link to comment Share on other sites More sharing options...
wapeddell1 Posted April 27, 2020 Author Share Posted April 27, 2020 I know I can use HDT but I'm trying to release my mod on the console as well and that's why I chose the route. Link to comment Share on other sites More sharing options...
ReDragon2013 Posted April 28, 2020 Share Posted April 28, 2020 No idea, what is the issue, but may advice would be. Cloaks OF Skyrim by Nikinoodless and Nazenn https://www.nexusmods.com/skyrimspecialedition/mods/63691) Read the postings for troubleshooting with other mods!2) Download the mod archive and look inside the .esp and the nif-files to understand how they made is working?3) The dawnguard armor "DLC1VampireLordCape" was designed for race "DLC1VampireBeastRace", no other race should wear the cape. Dawnguard.esm Armor ----- FormID DLC1VampireLordCape "DLC1VampireLordCape" [ARMO:02015BC1] First Person Flags: Amulet General Flags: (ARMO)Non-Playable RNAM - Race DLC1VampireBeastRace "Vampire Lord" [RACE:0200283A] MODL - Model Filename DLC1VampireLordCapeAA [ARMA:02015BC2] Armor Addon ----------- FormID DLC1VampireLordCapeAA [ARMA:02015BC2] First Person Flags: Amulet RNAM - Race DLC1VampireBeastRace "Vampire Lord" [RACE:0200283A] MOD2 - Model Filename Actors\VampireLord\Character Assets\VampireCape.nif 1 BSBehaviorGraphExtraData: DLC01\SharedBehaviors\BlendBetweenStatesVariables\BlendBetweenStatesVariables.hkx 3 NiStringExtraData NiBlock: Txt NPC Spine2 [Spn2] [5] textures\actors\vampirelord\VampireLordArmor.dds textures\actors\vampirelord\VampireLordArmor_n.dds textures\actors\vampirelord\VampireLordArmor_m.dds textures\cubemaps\ShinyGlass_e2.dds Race ---- FormID DLC1VampireBeastRace "Vampire Lord" [RACE:0200283A] WNAM - Skin DLC1SkinNakedVampireLord [ARMO:020023F5] ANAM - Skeletal Model Actors\VampireLord\Character Assets\Skeleton.nif Behavior Graph MODL - Model Filename Actors\VampireLord\VampireLord.hkx FormID NordRace "Nord" [RACE:00013746] WNAM - Skin SkinNaked [ARMO:00000D64] ANAM - Skeletal Model Actors\Character\Character Assets\skeleton.nif actors\Character\Character Assets Female\skeleton_female.nif Behavior Graph MODL - Model Filename Actors\Character\DefaultMale.hkx Actors\Character\DefaultFemale.hkx Link to comment Share on other sites More sharing options...
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