Jeng1220 Posted December 23, 2012 Share Posted December 23, 2012 How to make a mod independent of the other mod?For example, Ramen.esp is dependent on ApachiiSkyHair.esm but I don't want to install ApachiiSkyHair. Link to comment Share on other sites More sharing options...
Dart98Rock Posted December 24, 2012 Share Posted December 24, 2012 If a mod is dependent on another, the only way I know to make it not dependent is by taking the .esp, changing the form ID's of everything the mod adds so you can save it to a new plugin. Load the new plugin, and the now the esm file, and do the same for it, just with the parts of the file the mod needed. For example if it is a follower mod that is dependent on hair mod. Load the follower esp (not as active) change the form id for the npc, save as new plugin. Load the new plugin and hair mod, for whatever hair the npc uses change it's form id and add it to the follower. Save it. That's how I do things like that. Link to comment Share on other sites More sharing options...
Shaydow Posted December 24, 2012 Share Posted December 24, 2012 (edited) How to make a mod independent of the other mod?For example, Ramen.esp is dependent on ApachiiSkyHair.esm but I don't want to install ApachiiSkyHair. You can remove the dependency of a mod when you first go to load that mod in CK. Step 1 : load Creation Kit Step 2 : select the mod you want, check it as active file. DO NOT LOAD IT YET. Step 3 : On the right hand side of the mod you have selected as your active file you will see a list of dependencies. Click on the one you want to get rid of ( I.E : ApachiHair ). Now hit Ctrl+delete. CK will yell something at you about unable to find form types or something. JUST SAY YES. Step 4 : load the mod now that you have deleted the dependency. Step 5 : SAVE THE MOD. You do not need to change anything. The mod's .esp no longer requires that mod as a dependency to use. Good luck! Edited December 24, 2012 by Shaydow Link to comment Share on other sites More sharing options...
TheGreenLion Posted December 24, 2012 Share Posted December 24, 2012 The reason the it's dependant on Apachii's mod is the chef, so if you do happen to remove the dependancy they'll be bald so you'll probably have to edit the NPC and give them some hair. In case you were wondering why they are bald after you remove the dependancy. Link to comment Share on other sites More sharing options...
Jeng1220 Posted December 24, 2012 Author Share Posted December 24, 2012 How to make a mod independent of the other mod?For example, Ramen.esp is dependent on ApachiiSkyHair.esm but I don't want to install ApachiiSkyHair. You can remove the dependency of a mod when you first go to load that mod in CK. Step 1 : load Creation Kit Step 2 : select the mod you want, check it as active file. DO NOT LOAD IT YET. Step 3 : On the right hand side of the mod you have selected as your active file you will see a list of dependencies. Click on the one you want to get rid of ( I.E : ApachiHair ). Now hit Ctrl+delete. CK will yell something at you about unable to find form types or something. JUST SAY YES. Step 4 : load the mod now that you have deleted the dependency. Step 5 : SAVE THE MOD. You do not need to change anything. The mod's .esp no longer requires that mod as a dependency to use. Good luck!Thanks, it's useful ! Link to comment Share on other sites More sharing options...
jasonpwnzj00 Posted April 19, 2018 Share Posted April 19, 2018 Holy crap, I know this is years later, but this just helped me so much lol. Kudos! Link to comment Share on other sites More sharing options...
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