Turkeycamel3 Posted December 23, 2012 Share Posted December 23, 2012 Hey, I'm still somewhat new to modding so I may not be using the correct terms and whatnot, but I'm trying to change the small image of items, weapons, armors, etc. What I'm talking about is when you are looking at your items in the pause menu and you can zoom in and rotate the item; I want to be able to change the appearance of that item. Can anyone help me??? Link to comment Share on other sites More sharing options...
Deleted1308005User Posted December 23, 2012 Share Posted December 23, 2012 Ground model, simply, change the model path. However you might need to extract ground models from skyrim-meshes.bsaGood tool for that is BSAopt. (At least I use it, many prefer FOMM and similar tools) Ground models for items usually have _gnd or _go after their name, for example:DragonCuirass_gnd And so on. Link to comment Share on other sites More sharing options...
Turkeycamel3 Posted December 24, 2012 Author Share Posted December 24, 2012 Thanks for getting me started! Can you or someone give me an idea of how to change one picture to another? I downloaded FOMM and I've got a decent handle on it, but I don't know how to actually change the pictures. Any help would be awesome :) Link to comment Share on other sites More sharing options...
Shaydow Posted December 24, 2012 Share Posted December 24, 2012 (edited) Hey, I'm still somewhat new to modding so I may not be using the correct terms and whatnot, but I'm trying to change the small image of items, weapons, armors, etc. What I'm talking about is when you are looking at your items in the pause menu and you can zoom in and rotate the item; I want to be able to change the appearance of that item. Can anyone help me??? It is world model in CK. World model represents how something looks in both the inventory AND on the the ground ( or as Shadowjin said, the _gnd model ). Not every model is namned that ( I name mine INV ). This is found in the CK under the armor addon section, under world model. Note that to throw something out of inventory on to the ground you model must ALSO have proper collision data in the nif. Also remove the skinned shader under lighting or it will also not appear. Good luck! Edited December 24, 2012 by Shaydow Link to comment Share on other sites More sharing options...
edhelsereg Posted January 31, 2013 Share Posted January 31, 2013 It is world model in CK. World model represents how something looks in both the inventory AND on the the ground ( or as Shadowjin said, the _gnd model ). Not every model is named that ( I name mine INV ). This is found in the CK under the armor addon section, under world model. Note that to throw something out of inventory on to the ground you model must ALSO have proper collision data in the nif. Also remove the skinned shader under lighting or it will also not appear. Good luck! I am having issues with Trishapes of my world models not showing up. What is the "skinned shader"? If I remove it would that help? Where would I find the node, in Nifskope? Link to comment Share on other sites More sharing options...
Deleted1308005User Posted January 31, 2013 Share Posted January 31, 2013 It is world model in CK. World model represents how something looks in both the inventory AND on the the ground ( or as Shadowjin said, the _gnd model ). Not every model is named that ( I name mine INV ). This is found in the CK under the armor addon section, under world model. Note that to throw something out of inventory on to the ground you model must ALSO have proper collision data in the nif. Also remove the skinned shader under lighting or it will also not appear. Good luck! I am having issues with Trishapes of my world models not showing up. What is the "skinned shader"? If I remove it would that help? Where would I find the node, in Nifskope? This one is very confused :psyduck: Could you clarify a bit? pictures? What's not working and so on? Link to comment Share on other sites More sharing options...
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