Jiggle Posted December 23, 2012 Share Posted December 23, 2012 Is it possible to refer to an actor in a script who isn't dragged into a cell? If I spawn an actor through ActorBase and PlaceActorAtMe, am I not able to link that actor to another object through Linked Ref? I can drag an Actor into a cell and use Linked Ref that way, but it only allows that one actor, I need unlimited. I have set up trigger boxes where the PlaceActorAtMe places them to try to refer to the actor who triggers them and that seems to work, but there has got to be a better way, and I still run into the problem with forcing them to lie in a bed/coffin or anythin really. Have tried AI packages as well, but no go. Instead of setting an actor to a Linked Ref, can I set a Marker that refers to my actor's base and each time I pull a lever or whatever, an actor spawns laying in a bed, or in this case a DragonPriestCoffinMarker(The ones used to set up Draugr ambushes)? Or any other solution? I feel like I am missing something obvious. Link to comment Share on other sites More sharing options...
Jiggle Posted December 23, 2012 Author Share Posted December 23, 2012 Anyone have any idea? I attempted a reference alias but ran into the same problem. Link to comment Share on other sites More sharing options...
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