RianQuenlin Posted April 29, 2020 Share Posted April 29, 2020 I've been trying to do nonlethal playthroughs and the biggest problem is how I can beat someone until they're unconscious and they can recover in thirty seconds. All I've found is that when KOed someone will be set to -30 fatigue and recover at a rate of 1FP/second. Ideally I would like to lower this to a much lower amount to ensure someone who is knocked out stays that way for a while. Can this be done in GECK? Link to comment Share on other sites More sharing options...
trashgarbage666 Posted April 30, 2020 Share Posted April 30, 2020 I think you're looking for fMinFatigue! It's the setting responsible for the -30 Fatigue cap. I have it set to -300. Link to comment Share on other sites More sharing options...
RianQuenlin Posted April 30, 2020 Author Share Posted April 30, 2020 Thanks, was able to find other fatigue-related variables as well. Link to comment Share on other sites More sharing options...
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