caeanne Posted April 29, 2020 Posted April 29, 2020 (edited) I'm having some issues trying to port a hair from FNV to FO4. CK crashes every time I try to load in the nif. Here's what I've been doing:Exporting the mesh as an OBJ from the FNV nif.Importing the OBJ into Outfit Studio, and then importing the FO4 head as reference.Resize/position the hair and then copy the weights from the reference head.Assign materials.Make sure everything is weighted, and then export the hair as a nif. In the CK, when I try to add the model, it crashes. I have no idea what I'm doing wrong, so I've attached the offending .nif. Literally anything you could point me to would be super helpful. Oh, and also: for some reason the hair is at ground level when opened in nifskope, despite being correctly positioned in Outfit Studio. How do I fix that? http://www.mediafire.com/file/imyah557p4834pc/shootmeplease.nif/file Edited April 29, 2020 by caeanne
caeanne Posted April 29, 2020 Author Posted April 29, 2020 (edited) Okay, some progress. Looking through the nif, I saw that BSSkin:Instance didn't actually have any bone data in it. When I deleted it in nifskope, it loaded into the CK. So this time in Outfit Studio, I exported To Nif With Reference. Now all the bones are listed and it loads in the CK. Buuut it's still in the wrong position and I haven't figured that part out yet. Edit: Moving it up 120 along the Z axis fixes it. Not ideal, as it's now floating 120 above where it should be in Outfit Studio, which makes further editing a pain, but whatever. It works. Edited April 30, 2020 by caeanne
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