caeanne Posted April 29, 2020 Share Posted April 29, 2020 (edited) I'm having some issues trying to port a hair from FNV to FO4. CK crashes every time I try to load in the nif. Here's what I've been doing:Exporting the mesh as an OBJ from the FNV nif.Importing the OBJ into Outfit Studio, and then importing the FO4 head as reference.Resize/position the hair and then copy the weights from the reference head.Assign materials.Make sure everything is weighted, and then export the hair as a nif. In the CK, when I try to add the model, it crashes. I have no idea what I'm doing wrong, so I've attached the offending .nif. Literally anything you could point me to would be super helpful. Oh, and also: for some reason the hair is at ground level when opened in nifskope, despite being correctly positioned in Outfit Studio. How do I fix that? http://www.mediafire.com/file/imyah557p4834pc/shootmeplease.nif/file Edited April 29, 2020 by caeanne Link to comment Share on other sites More sharing options...
caeanne Posted April 29, 2020 Author Share Posted April 29, 2020 (edited) Okay, some progress. Looking through the nif, I saw that BSSkin:Instance didn't actually have any bone data in it. When I deleted it in nifskope, it loaded into the CK. So this time in Outfit Studio, I exported To Nif With Reference. Now all the bones are listed and it loads in the CK. Buuut it's still in the wrong position and I haven't figured that part out yet. Edit: Moving it up 120 along the Z axis fixes it. Not ideal, as it's now floating 120 above where it should be in Outfit Studio, which makes further editing a pain, but whatever. It works. Edited April 30, 2020 by caeanne Link to comment Share on other sites More sharing options...
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