Elementargewalt Posted April 29, 2020 Share Posted April 29, 2020 Hey there, i´ve recently installed the "Balance"-mod, which does basically the same thing as the "Better Locational Damage"-mod, but without any scripts. It´s nearly perfect, but i wanted to adjustthe limb-damage-output, so, that a 10mm for instance cripples the limbs of a human beingwith one shot, without doing any overall health damage. To do this, i´ve raised the respective value in the perk, which does all the magic. It´s more or less the same variable, that is used by the "Legendary Cripple Modification" in the vanilla game, called something like "outgoing limb damage". And yeah, raising this value from 2 to 4 or 5, does exactly what i want: Instant cripple the limb with one shot, but without doing overall health damage.But here comes the problem: By doing so, the crippled NPC plays the respective crippled-animation WAY too fast- i mean rediculously fast. This also happens with the above mentioned "Legendary Cripple Modification" in vanilla. So, it seems like instant-cripple a NPC with one shot always leads to this weird issue. If i need two shots to cripple them, everything works as it should, even if the first shot dropped the limb health bar to ALMOST zero...Has anyone experienced this too, or does someone know, what causes this? Or is this just an engine bug i have to live with? And please excuse my english, it´s not my native language regards Link to comment Share on other sites More sharing options...
AbsolutGrndZer0 Posted April 29, 2020 Share Posted April 29, 2020 Hmm, yea I'd say if it's exactly what happens with the Legendary Crippling in an unmodded vanilla game, then it's an engine issue that probably isn't easily fixed, if it even can be. Link to comment Share on other sites More sharing options...
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