majistik Posted December 23, 2012 Posted December 23, 2012 Hi,In my angry birds mod when the orange bird hit a target it calles an explotion which calls "fxhavokrockexplosion.nif" that creates rocks that falls to the ground, since the rock falls with gravity and doesnt remain static i used this model. I have deleted all the rocks and left one - and changed it with a big angry bird. everything is working great so far. However, I dont like the fact that it gets big all of a sudden.I want to add an animation so the bird in "fxhavokrockexplosion.nif" so it will get bigger by scale animation in about 2 sec - right after the model appears in the game. I tried to create an animation in 3ds max (which works in 3ds max) but any attempt to export it to a master file and use it\copy the mesh and brances to "fxhavokrockexplosion.nif" fails (im still kind of new in this but I tired many options of copying in nifskcope). I followed a tutorial that went into 3ds max with a mesh -> added bone -> attached the bone to the mesh -> made animation with the key option -> export with the correct setting and as NIF-with-master -> the file appears in Nifscope but when I press play I dont see the animation at all. So maybe my problem is with exporting from 3ds max (if this is something I must use 3ds max for and there is no possibilty to do only via nifscope) I can upload the 3ds max animation file OR my changed fxhavokrockexplosion.nif that works(without the animation). if you ask me to. What is the best way to do it?Thanks!
Recommended Posts