majistik Posted December 23, 2012 Share Posted December 23, 2012 Hi,In my angry birds mod when the orange bird hit a target it calles an explotion which calls "fxhavokrockexplosion.nif" that creates rocks that falls to the ground, since the rock falls with gravity and doesnt remain static i used this model. I have deleted all the rocks and left one - and changed it with a big angry bird. everything is working great so far. However, I dont like the fact that it gets big all of a sudden.I want to add an animation so the bird in "fxhavokrockexplosion.nif" so it will get bigger by scale animation in about 2 sec - right after the model appears in the game. I tried to create an animation in 3ds max (which works in 3ds max) but any attempt to export it to a master file and use it\copy the mesh and brances to "fxhavokrockexplosion.nif" fails (im still kind of new in this but I tired many options of copying in nifskcope). I followed a tutorial that went into 3ds max with a mesh -> added bone -> attached the bone to the mesh -> made animation with the key option -> export with the correct setting and as NIF-with-master -> the file appears in Nifscope but when I press play I dont see the animation at all. So maybe my problem is with exporting from 3ds max (if this is something I must use 3ds max for and there is no possibilty to do only via nifscope) I can upload the 3ds max animation file OR my changed fxhavokrockexplosion.nif that works(without the animation). if you ask me to. What is the best way to do it?Thanks! Link to comment Share on other sites More sharing options...
majistik Posted December 24, 2012 Author Share Posted December 24, 2012 bump Link to comment Share on other sites More sharing options...
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