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CK: Own NPC follower "even toned" voice type botched


Sulo

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I created several different npc as companions and now I realised that the "even toned" voice type is buggy. When greeting me, the npc uses sentences from the "throw voice" thuum (i.e. "hey, skeever butt"). This occurs only with own created npc, regardless of gender and not original npc using that voice type (i.e. Ria from the companions, Lydia and others). An even stranger thing is also that the npc "Amanda" from the Girls of Skyrim mod Girls of Skyrim uses the same voice type and does not have this bug, regardless of load order. So I supposed that this might have something to do with my esp.

I crosschecked that by disabling all mods and starting a vanilla game with my mod only - the glitch persists. Then I created a completely new npc in a new esp (without my mod, other mods and addons) and the glitch is gone, the npc talks normally to me.

 

So - it is not my savegame, it is not an other mod, it is my own esp, which brings an addon to Breezehome and three new npc, each with own schedules in Whiterun and so forth. Only my own npc are affected. The question is: How can my esp have inherent bugs or change the setting of a voice type? I did not touch the voice settings themselves anyway - crosschecking that with TES5Edit showed that no voice type or text or dialogue has been changed by my esp.

 

EDIT: Found the error while looking at the dialogues - it was between my ears. I mistakenly assigned the "player faction" to the first npc and then copied that over to the others. And for the player faction's standard voice type (even toned) there are some shouts in the greeting ("hello") dialogue. Why, I don't know - but I suppose the "player faction" is PLAYER ONLY. Now I have to create a new faction and change several lines and dependencies.

Edited by Sulo
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