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How does Damage Roulette work?


nobody4422

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So I like the idea behind the SW feature Damage Roulette, but I can't quite figure out how it specifically works. I find that having a variation in damage produces a lot more unpredictability, and therefore tension, to battles compared to the standard mode that (almost) always deals the weapons posted damage. The problem I'm running into is that the extremely random nature of this feature makes it incredibly difficult to tune weapon damage properly. Throughout a battle, I'll have damages ranging 1 point to 2x the listed value without going critical, and even more when I do.

 

Question being

Can anyone tell me the mechanics behind Damage Roulette so I can better tune my weapons

OR

Does anyone have any insight that would allow for more randomized damage, but still keeps it within set parameters

 

Honestly I could use a bit more information on how damage is worked in general. Its not the standard 1d6 random number generator you typically find, nor is it 6 and always 6

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