nobody4422 Posted December 23, 2012 Share Posted December 23, 2012 So I like the idea behind the SW feature Damage Roulette, but I can't quite figure out how it specifically works. I find that having a variation in damage produces a lot more unpredictability, and therefore tension, to battles compared to the standard mode that (almost) always deals the weapons posted damage. The problem I'm running into is that the extremely random nature of this feature makes it incredibly difficult to tune weapon damage properly. Throughout a battle, I'll have damages ranging 1 point to 2x the listed value without going critical, and even more when I do. Question beingCan anyone tell me the mechanics behind Damage Roulette so I can better tune my weaponsORDoes anyone have any insight that would allow for more randomized damage, but still keeps it within set parameters Honestly I could use a bit more information on how damage is worked in general. Its not the standard 1d6 random number generator you typically find, nor is it 6 and always 6 Link to comment Share on other sites More sharing options...
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