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Flamer Fire Texture Bug


kekkaishirox

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Hi!

I've been facing this issue where the flamer's fire projectile looks blocky/cube like like the screen shot below.

 

J4aj2jS.jpg

 

CW7ghLa.jpg

 

Here's the Load order:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
TTWInteriors_Core.esm
TTWInteriorsProject_Combo.esm
Functional Post Game Ending.esm
SomeguySeries.esm
Th3OverseerCore.esm
AWorldOfPain(Preview).esm
AWorldOfPainFO3.esm
Regulators.esm
TLD_Travelers.esm
enclavebunker.esm
domecity.esm
TTWInt_FollowerGoHome.esm
Cyberware.esm
SaltLakeStories.esm
ZionTrail.esm
Project Nevada - Core.esm
Project Nevada - Extra Options.esm
NevadaSkies.esm
DarNifiedUINV.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Gun Runners' Arsenal.esp
Project Nevada - Dead Money.esp
Project Nevada - Old World Blues (No Cyberware).esp
dD - Enhanced Blood Main NV.esp
migTeslaChain.esp
The Mod Configuration Menu.esp
hz_Automatic Weapons Fix.esp
Mojave Raiders.esp
Mojave Raiders - 22LR Varmint Rifle.esp
Mr.Gatling Minigun Divide Variant.esp
ForTheEnclaveArmor.esp
Cyberware OWB.esp
FafnirUniqueTTWOverhaul.esp
TTW - AWOPNV.esp
TTW-AWOPNV-AWOPFO3.esp
NS - TTW.esp
NewVegasUncut 123457 Merged.esp
TTWInt_FPGE_Patch.esp
ZionTrail-NV.esp
NorthRoad.esp
ForTheEnclaveTTWIntegration.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
TheInheritance.esp
NewVegasBountiesIII.esp
AutumnLeaves.esp
TTWTransportalponderEx.esp
TTW Dialogue Fix.esp
EnclaveAPAMKIII.esp
RivalEnclaveArmor.esp
Cyberware TTW.esp

 

Any help would be much appreciated!

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As you have figured out, that is a "texture" bug. Unfortunately the "load order" doesn't tell us anything about what texture files you have installed, but knowing that you are running TTW is a definite starting point.

 

Obviously there is a "conflict" (though actually it is most likely a problem with a file being overwritten). So, (assuming you have toggled "ArchiveInvalidation (AI)" off-and-on-again as a matter of course) first question is: did you have this problem without TTW installed? If not, that would point to a TTW related plugin or patch file.

 

Second question: I see a lot of TTW patch files. Are you sure each and every one is compatible with whichever version of TTW you are running? The later (v3.x) is not compatible with patches for the earlier unless it is listed on the TTW Mods forum page (and vice versa).

 

Remember that texture files "overwrite" vanilla files. Just disabling a plugin does not necessarily restore the overwrite. Though if the texture is added as a "loose file" in the Data folder, then just removing it and then toggling AI should be enough to restore the use of the vanilla files from in the BSAs. If not, then you may need to "verify local files".

 

-Dubious-

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