CelupandFruce Posted December 24, 2012 Share Posted December 24, 2012 (edited) This is a multiple-part question. I am trying to create a custom enchantment in papyrus that you can put on armor. When an event is called, the armor has an effect that has a random chance of taking effect. I want the random chance to scale up as it is enchanted with better soul gems. I also want the in-game description to display the chance of this happening.I was thinking that the 'Magnitude" number would work for this. Ie, "This enchantment has a %<mag> chance of doing Y" How do I access the enchantment's magnitude number from inside my "activemagiceffect" script?How do I change the magnitude based on the soul used in creation? Edited December 24, 2012 by CelupandFruce Link to comment Share on other sites More sharing options...
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