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Created Enchantment Magnitude in Papyrus and by Soul Used


CelupandFruce

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This is a multiple-part question.

 

I am trying to create a custom enchantment in papyrus that you can put on armor. When an event is called, the armor has an effect that has a random chance of taking effect.

 

I want the random chance to scale up as it is enchanted with better soul gems.

 

I also want the in-game description to display the chance of this happening.

I was thinking that the 'Magnitude" number would work for this.

 

Ie, "This enchantment has a %<mag> chance of doing Y"

 

How do I access the enchantment's magnitude number from inside my "activemagiceffect" script?

How do I change the magnitude based on the soul used in creation?

Edited by CelupandFruce
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