bobbyskel78 Posted April 30, 2020 Share Posted April 30, 2020 i'm in the midst of making a mod that's already been done, but i can't get that mod to work.any who, feel i've got stuck with nesting ref calls.what i would like to do:set someActorRef to getFirstRef 69 1 Label 100 if someActorRef set someInvRef to getFirstRef 70 1 <-- i need this confined to the someActorRef Label 101 if someInvRef moveTo someContainer getNextRef goto 101 endif getNextRef goto 100 endifi just slopped this down trying to convey what i was asking, just ignore the syntax ... i think it's legible enough to know whether this is possible w/ script. Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted May 1, 2020 Share Posted May 1, 2020 I'm not sure using this function with type 70 (inventory items) is really what is thought it is. I for one would rather use the slightly newer inventory reference walking for the second loop to do the trick: http://obse.silverlock.org/obse_command_doc.html#Inventory_Reference Trying to adapt your script to an example would make it: ref someActorRef ref iter set someActorRef to getFirstRef 69 1 Label 100 if someActorRef foreach iter <- someActorRef iter.RemoveMeIR someContainer loop set someActorRef to getNextRef goto 100 endif But as you seem to want to remove "all" items from the actor to the container, the good old Vanilla function RemoveAllItems would be a much more performant way to the goal... unless we're talking "unplayable" items here. ref someActorRef set someActorRef to getFirstRef 69 1 Label 100 if someActorRef someActorRef.RemoveAllItems someContainer set someActorRef to getNextRef goto 100 endif I'm also not a friend of the Label and GoTo approach, but it has its merits and I can't think up a better way in the short time I got for writing this. Hope it helps. P.S.: Keep those links at hand. The function references are invaluable when it comes to finding the best solution for a specific job. Link to comment Share on other sites More sharing options...
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