Neil187 Posted April 30, 2020 Share Posted April 30, 2020 Hey everyone! I've added some custom trees into SSE, everything is good except how the textures look in-game. I've posted a video of what they look like while playing, notice how there seems to be a "black depth" to it, and a crazy amount of contrast between the colors in the texture. I've also attached a link to the diffuse and normal maps, which look much better in Photoshop. I've messed with the Alpha channel in the normal map, trying all black, all white, and in between, which seems to make no difference. Specular is turned off in the Nif as well. Any help would be appreciated, thank you! Video: https://1drv.ms/v/s!Aj98NjxjA_awhb43aweDMk1jnGQMzQ?e=a2sVyTTexture Files: https://1drv.ms/u/s!Aj98NjxjA_awhb46MzQVHKo1IX-MLQ?e=JOnTd3 Link to comment Share on other sites More sharing options...
maxarturo Posted May 3, 2020 Share Posted May 3, 2020 I took a look at your textures, but i couldn't see anything, the files contain only "Black" info on the image and on the 'Channels', there isn't anything inside them they are actually empty black files. Link to comment Share on other sites More sharing options...
Neil187 Posted May 6, 2020 Author Share Posted May 6, 2020 Thanks for taking a look! Weird that you're only seeing black when you open them. I downloaded them from the link I posted and they seem to show up normal in Photoshop. Which program are you using to view them? Link to comment Share on other sites More sharing options...
agerweb Posted May 6, 2020 Share Posted May 6, 2020 I use Paint.net for looking at dds an it won't even open yours gives System.FormatException: File is not a supported DDS format Link to comment Share on other sites More sharing options...
maxarturo Posted May 6, 2020 Share Posted May 6, 2020 Thanks for taking a look! Weird that you're only seeing black when you open them. I downloaded them from the link I posted and they seem to show up normal in Photoshop. Which program are you using to view them? Photoshop CC Link to comment Share on other sites More sharing options...
Neil187 Posted May 6, 2020 Author Share Posted May 6, 2020 Interesting. I'm also using Photoshop CC, saving in BC7. I've updated the link with uncompressed versions of the files now, maybe that will help?https://1drv.ms/u/s!Aj98NjxjA_awhb46MzQVHKo1IX-MLQ?e=JOnTd3I've also noticed that I have this problem on every custom mesh that I create. Maybe my textures are fine, and I need to change something in NifSkope? Link to comment Share on other sites More sharing options...
Neil187 Posted May 13, 2020 Author Share Posted May 13, 2020 Hey, just so everyone knows I have figured this out. Pretty simple fix: In NifSkope I had to right-lick on each mesh and select Mesh > Face Normals. The only reason I had to do this is because in 3dsMax I accidentally unchecked "Normals" in the exporter settings for the Nif file at some point. Re-enabling this solved the problem and I don't need to manually perform the fix in Nifskope anymore. Not likely that anyone else will ever have this issue, but just in case, this is the solution.Thanks everyone! :thumbsup: Link to comment Share on other sites More sharing options...
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