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Project Nevada Rebalance won't run


KillerHappyFace

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The rebalance module of PN won't function for me. It's installed properly and it shows up in MCM, but it looks like all of its scripts won't run and none of the stat changes will take effect. Equipment and core work properly, as well as all of my other MCM mods.

 

Mods in my load order that might overlap in functionality with project nevada:

-EVE (I have the compatability patch)

-All of imp's big mods (hud extended, powered power armor, more complex needs)

-Mass recalibration

-More realistic repair

-Realistic battle & dynamic combat, again with compat patch

-Increased weapon jamming

-Manual reload

 

Does anyone know off the top of their head if PN has issues with any of these?

 

I'll post more details (and do some testing against other mods) when I get back tomorrow.

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  • 6 months later...

The files need to be in the correct order to load properly, I noticed after using boss with New Vegas it messed up the order for me. Make sure they're in this order and try again.

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
aHUD.esm=1
iHUD.esm=1
RH_IRONSIGHTS_NV.esm=1
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Extra Options.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Cyberware.esp=1
Project Nevada - Rebalance Complete.esp=1
Project Nevada - Cyberware Additions.esp=1
Project Nevada - All DLC.esp=1
The Mod Configuration Menu.esp=1
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It's a bug in the Rebalance complete or Extra Options plugins. I don't remember which right now. There's a fix on Nexus for it, or if you feel up to it you can edit the MCM script manually to remove the index value from the ListAddForm function in the GameMode block.

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