everstill Posted May 1, 2020 Share Posted May 1, 2020 Just a disclaimer: I am a newb in these things. I have an outfit mod that has its own body shape. I assumed that in-game, when the outfit is equipped, its body will replace the naked body sliders. However, in-game, the naked body clips through outfit. Also, this outfit has no bodyslide files whatsoever, but I am assured that the outfit body shape is the same with my bodyslide outfit shape. What am I doing wrong? Do I need to create bodyslide files for the outfit? Can I please know how to fix these kinds of issues in the future? EDIT 1: So far, I have found out a bodyslide preset for the outfit and right now. My CBBE body and outfit presets are different, hence why the CBBE body clips outside my outfit presets. I am still dumbfounded on why this issue is happening on this specific outfit only. EDIT 2: Just finished the second round of tests. I made my CBBE body preset the same as the outfit preset and the clipping issue is resolved. However, once naked, the body of the char is f*#@ing disfigured. Will still try to figure out why this particular outfit does not override the body preset. EDIT 3: 21 views and no one is trying to help. As a software dev myself, I am quite disappointed by the community support here in Nexus. Link to comment Share on other sites More sharing options...
kingp1ng Posted May 16, 2020 Share Posted May 16, 2020 (edited) Using Bodyslide has a learning curve. It's not easy or intuitive. Yes, even I suffered for 2 weeks making mistakes and learning it. There are a few good youtube videos on BodySlide and Outfit Studio. This written guide by the actual developer of BodySlide is pretty good: https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides-and-DocumentationThis 4 part video series is pretty good too: https://www.youtube.com/user/BrainPoof/videos I will teach you the theory so you can more easily learn the technical aspects yourself. There's no practical way anyone can hold your hand and give you technical instructions without viewing your screen. Think of bodies (vanilla body, CBBE, Jane Body, Atomic Beauty, etc) as completely different species. Like cat, dog, bird, elephant. Each species has a different bone structure and anatomy, and they are not compatible with each other. The vanilla bone structure is literally not compatible with the CBBE bone structure. Hence why people do body conversions (vanilla --> CBBE). Think of body presets as race or breed (dog --> golden retriever, labrador, corgi, etc). Within the CBBE body there are hundreds of presets. These may be simple changes like moving the sliders around, or they may be significant changes like adding an additional slider in BodySlide or changing the base mesh of the preset. Nevertheless, the underlying bone structure is the same and BodySlide knows that. This is where most people get confused! An outfit for a golden retriever would not fit a corgi, even though they are both dogs. If everyone only had golden retrievers there would be no fit issues. But not everyone wants a golden retriever! The default CBBE race is "preset A", and most of the time the mod creator uses "preset A" for the sake of convenience. If you like "preset A" then life is easy. Just batch build all your outfits in BodySlide. All the sliders will work correctly. Since you want to use "preset B, C, D, etc" you will need to adjust the outfit yourself in Outfit Studio. Honestly, there usually isn't a significant difference... just different slider config. Make sure you batch build with the same preset. Don't mix and match too much. Think of body sliders in BodySlide as attributes for the race. Such as weight, tail length, hair length, etc. The outfit is essentially glued to your body so any change in preset attribute also changes the outfit. This is the easiest thing to adjust and IMO, should be the final thing to touch to prevent confusion! Think of it as finishing touches. What if your CBBE preset deviates too much from the default CBBE?? Most novices (like me) use Outfit Studio to adjust an outfit from preset A to preset B. Like shrinking an outfit from a golden retriever size to a corgi size. Here comes the hard part, so you'll need to read guides. I'll try my best here: Open up Outfit Studio. File --> New Project Select the reference body (.osp file) you want to use. Then select Next. Select the outfit (.nif file) you want to use. Keep "automatically search for textures" selected. Click Finish. Now this body may look slightly skinnier than what you just saw in BodySlide. The reason is that Outfit Studio always wants to start with the baseline, zeroed slider, reference body. Any adjustments the modder or you made in BodySlide does not change this reference body. For example, Outfit Studio adjusts the base attributes of a generic corgi while BodySlide adjusts the attributes of your OWN corgi. Look in the meshes box, and if you see 2 body meshes, and delete the old body that came with the outfit and keep your desired body. Fix any clipping with the magic brush. This is the easiest step but can be time consuming. One clipping is fixed, select all the outfit pieces (excluding the body itself), and select Slider --> Conform Selected. This re-glues the outfit meshes to the body shape so that the sliders move correctly. If this outfit was originally a free floating outfit (leg armor, chest armor, bra, etc), delete the reference body. If this outfit was originally a full body outfit (military fatigues, BOS uniform, etc), keep the reference body. File -- > Save Project As. Figure out your file structure and naming scheme. Exit Outfit Studio. Congrats! Your outfit now fits your BodySlide preset. Adjust the slides to your liking. Small clipping may occur in-game and there are more techniques to clean up the clothing meshes. I'm just giving you a crash course. Note: Some tutorials tell you to "Copy bone weights" in Outfit Studio but I've found it unnecessary since you're using the same body type (CBBE for everything). It's only necessary for body type conversions, applying physics, or if you add multiple outfit pieces together. Always remember that BodySlide only adjusts your OWN preset attributes. If the outfit was built with another body preset, you need to change the fit from preset A to preset B. Lastly, if the outfit was built with a completely different body (vanilla vs CBBE) then you need to find the conversion mod for that (if it exists). Edited May 17, 2020 by kingp1ng Link to comment Share on other sites More sharing options...
kingp1ng Posted May 16, 2020 Share Posted May 16, 2020 (edited) Here are some mod examples: This CBBE Hardbody Muscular preset (https://www.nexusmods.com/fallout4/mods/7409) would need re-fitting in Outfit Studio even though it use the CBBE body type. In the description, the author says this is a "Mesh edit of the CBBE body". So if your outfit is fully clothed, you obviously wouldn't see the skin which is mesh edited. But if you wore anything that shows skin, the game would use default CBBE preset and you would not see the abs. You would get this mod for the abs and be disappointed because it's not plug-n-play! This CBBE Selena's Body preset (https://www.nexusmods.com/fallout4/mods/11045) is just a slider config, so it will be plug-n-play. Make sure you rebuild all the outfits for this preset. If you have preset "Nude" for nude (1 outfit) and preset "Clothed" for all other outfits (200+ outfits), then preset "Nude" mesh only gets applied if you're completely nude. An outfit like "Commonwealth Shorts" will automatically use preset "Clothed" even if you don't have a top clothing. Floating armor does not count. As I said, don't mix and match too much. I prefer to just use one or two presets for everything. Edited May 17, 2020 by kingp1ng Link to comment Share on other sites More sharing options...
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