bloomingdedalus Posted December 24, 2012 Share Posted December 24, 2012 (edited) I have a bunch of x-markers, some of them are scripted to cast at other x-markers via trap linkers. There's a chain of them. One cast hits another object which activates a trap linker which activates an x-marker which casts at another x-marker which hits another object, etc. I haven't changed the scripts down the chain, I have all the x-markers which are to be cast at properly targeted in properties. However, for some reason, even though I'm using the same scripts and pattern for each one, when it gets to about #5, the x marker tries to cast at something that seems to be about 5000 away in one direction along an axis. Does anyone know what causes this? Have you seen this before when you define an x-marker as a property and skyrim thinks it is about 6000 away down an axis? Does it perhaps revert to casting in 0,0,0 direction relative to the orientation of the object casting if it doesn't think the objectreference to cast at exists? I get frustrated when I'm doing something wrong and I don't know why. However, I know everything is right because the same thing works for the chain leading up to this cast - and that just makes me seriously wiggy. I have verified several times I have the proper target selected in properties of the proper casting marker. Edited December 24, 2012 by bloomingdedalus Link to comment Share on other sites More sharing options...
bloomingdedalus Posted December 24, 2012 Author Share Posted December 24, 2012 Nevermind, I'm a dolt. Apparently mods can share the same objectreferences which causes conflicts (duh). I should have realized that - don't usually install mods so haven't noticed conflicts until now. Link to comment Share on other sites More sharing options...
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