dzib Posted December 24, 2012 Share Posted December 24, 2012 Hi,Is it possible in the CK to transform clutters, ingredients and other "interactive stuffs" into statics so the player can't interact with them anymore? Link to comment Share on other sites More sharing options...
MShoap13 Posted December 24, 2012 Share Posted December 24, 2012 This mod (Static Flora) does this for harvestable ingredients. While that doesn't mean clutter and such can definitely be done, it may be worth your time to speak with the author of Static Flora, or at least study his work. Link to comment Share on other sites More sharing options...
dzib Posted December 24, 2012 Author Share Posted December 24, 2012 (edited) Thanks, I just found an easy solution: checking "no havok" and putting a collision box around the object.... no more interaction :-)One more question, this method doesn"t work for actors and I'd like to have sort of mini statues of monsters/animals in a house. I've seen those in house mods on the nexus but can"t remember which one :-/ Edited December 25, 2012 by dzib Link to comment Share on other sites More sharing options...
steve40 Posted December 25, 2012 Share Posted December 25, 2012 To make flora non-interactive simply duplicate them then set them to have no ingredient.To make generic clutter static, just re-create the objects using Static forms in the CK and add the mesh from the non-static objects. You can do this with actors as well, but they will be stuck in "T" pose position. Link to comment Share on other sites More sharing options...
dzib Posted December 25, 2012 Author Share Posted December 25, 2012 (edited) Thanks, I try to do it your way but can"t find the mesh of the gargoyle (and of many others creatures). I've checked in the Data\Meshes folder, in the Skyrim - Meshes.bsa and in the Dawnguard.bsa.... Where are the files of all those actors??? I've also checked in the edit menu of the actor in the CK but I can"t find any reference to the mesh. Edited December 25, 2012 by dzib Link to comment Share on other sites More sharing options...
steve40 Posted December 26, 2012 Share Posted December 26, 2012 The reference to the mesh would be in the actor's Race form. You will have to extract the meshes from the "Skyrim - Meshes.bsa" or "Dawnguard.bsa" files. There are examples of static actors in the CK if you look carefully. Link to comment Share on other sites More sharing options...
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