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Question regarding statics in the CK


dzib

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This mod (Static Flora) does this for harvestable ingredients. While that doesn't mean clutter and such can definitely be done, it may be worth your time to speak with the author of Static Flora, or at least study his work.
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Thanks, I just found an easy solution: checking "no havok" and putting a collision box around the object.... no more interaction :-)

One more question, this method doesn"t work for actors and I'd like to have sort of mini statues of monsters/animals in a house. I've seen those in house mods on the nexus but can"t remember which one :-/

Edited by dzib
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To make flora non-interactive simply duplicate them then set them to have no ingredient.

To make generic clutter static, just re-create the objects using Static forms in the CK and add the mesh from the non-static objects. You can do this with actors as well, but they will be stuck in "T" pose position.

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Thanks, I try to do it your way but can"t find the mesh of the gargoyle (and of many others creatures). I've checked in the Data\Meshes folder, in the Skyrim - Meshes.bsa and in the Dawnguard.bsa.... Where are the files of all those actors??? I've also checked in the edit menu of the actor in the CK but I can"t find any reference to the mesh. Edited by dzib
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The reference to the mesh would be in the actor's Race form. You will have to extract the meshes from the "Skyrim - Meshes.bsa" or "Dawnguard.bsa" files. There are examples of static actors in the CK if you look carefully.
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