Athelos Posted December 24, 2012 Share Posted December 24, 2012 (edited) Working on a mod that for one of the parts of it I would like to take Skyrim's throne sit animation and make adjustments to it. I have looked for 2 months now and have not been able to find it. Does anyone know its name? I mean the sit anim like the Jarl's use. i.e. Jarl Balgruuf. Edited December 24, 2012 by Athelos Link to comment Share on other sites More sharing options...
dragonslayer2k12 Posted December 24, 2012 Share Posted December 24, 2012 Looking at one of the throne nifs in CK it references the isjarlchair keyword which leads to use info of idlejarlchair anim. I searched the animations bsa and found idlejarlchairsit.txt in meshes/animationsetdata/defaultmaledata. Checked the bsa with fo3archive program. Link to comment Share on other sites More sharing options...
Athelos Posted December 27, 2012 Author Share Posted December 27, 2012 which extracts a notepad txt that reads as follows: V32IdleJarlChairEnterIdleJarlChairEnterInstant003306464219428658979267891816306464219422360714097891816306464219421086367967891816 Link to comment Share on other sites More sharing options...
AlphaWoIF Posted December 27, 2012 Share Posted December 27, 2012 which extracts a notepad txt that reads as follows: V32IdleJarlChairEnterIdleJarlChairEnterInstant003306464219428658979267891816306464219422360714097891816306464219421086367967891816 WOW can all animation data file be extracted in that way as i have some animations from the witcher 2 and da2 i want to load in max. Link to comment Share on other sites More sharing options...
Athelos Posted December 27, 2012 Author Share Posted December 27, 2012 No, Alphawolf. I think this TXT file is a reference sheet to the actual animation, havok animations are HXK files I believe. Link to comment Share on other sites More sharing options...
fore Posted December 28, 2012 Share Posted December 28, 2012 Technically the throne sit animation is a "furniture idle" and consists of 3 seperate animation filesSpecial_JarlChairEnterWR.HKXSpecial_JarlChairIdleWR.HKX Special_JarlChairExitWR.HKXwhere the middle one is the looping part of it. These IdleJarlChairEnter and IdleJarlChairEnterInstant are AnimEvents defined in the behaviors, and are used in the CK to activate the corrsponding behaviors. Unfortunately you can only modify (replace) the animation files. Adding a new, complete sit animation seems impossible. If you duplicate existing furniture idle entries in the CK, or try to add new ones, they won't work. At least I have spent many, many hours to find a way for FNIS, but no success. :( The things I found out made me believe that there is one sort of hard-coded activation for these furniture idles in the engine. And the text file you have found seem to be an intermediate step for Bethesda's engine creation process to make this activation possible. Because these txt files are not necessary for the execution of the game. You can modify however you want, it will change nothing. Link to comment Share on other sites More sharing options...
AlphaWoIF Posted December 28, 2012 Share Posted December 28, 2012 (edited) No, Alphawolf. I think this TXT file is a reference sheet to the actual animation, havok animations are HXK files I believe.Unfortunately i tried this with some of the witcher animations and while some of the text is readable, most of the text was indecipherable symbols so no luck there. but they are in a propitiatory format .W2ANIMSI wonder if its an xml thing? I noticed a lot of lines i found interesting which suggests they used the havok engine,i will have to look in to converting this file to kf but i cant fins a skeleton.hkx ref in the txt.I do have a ragdoll file witcher_ragdoll.w2ragdollbut dont know what i need to do atm.W2_Assets\characters\templates\witcher\witcher_mimics.HKXHavok-6.5.0-r1\W2_Assets\characters\templates\witcher\animation\Witcher_steel\witcher\steel_high_dagger_throw.hkx O ÿÿ R>”¹\=ý§ò½ÇSx? O ÿÿÎj¿ Ro =ë{;<šë‰¼1Ò? ÿÿA ¼Z:\W2_Assets\characters\templates\witcher\witcher_mimics.HKX ( WààWÀÀ K Havok-6.5.0-r1 ÿÿÿÿÿÿÿÿÿ__classnames__ ÿÐ p p p p p p __types__ ÿ@ __data__ ÿ@ 0 Ð # P' P' P' Žw8 hkClass W$¥ hkClassMember Ï 6Š hkClassEnum lŠoÎ hkClassEnumItem o* hkaSkeleton ð@§ hkaBone ÿÿÿÿÿÿÿÿÿÿÿÿ O O O Rootface ÿÿ " $ & ( * , . 0 2 4 6 8 : < > @ B D F H J L â°ô5¿Œà0ô5?þÿ? €? €? «>¾Ü?ñ8½Ü?‚·4?nh'=‚·4?ÞV'½ €? €?ôÿ? ÑL"¤aš™ / ¤w—´?"2\/³ €?òÿ?òÿ? €? Zùq>©Ð´Xõ<Þ¬³?½²ûºOL?g¥–½ €?ûÿ?öÿ? Úˆ>÷-œ7´28í¸œ7Aµ’Åì4Y`>ÐËy? €? €?þÿ? @Uó= 3 t4^µ½Ç5‚5+aƒ²a¾Ç}?ÿÿ? €? €? àms<ÕI<O–=„‘\=¨‹y?@3#¾ãÒ>`sÎ<ýÿ? €?þÿ? ´ 4 à2P^=c£Y3µë›3t‰³ €? €? €? €? ns<ûG<諾ÓÞ=uNy?„#¾¡Á#¾¤+Ö¼ €? €? €? ´ @3 @20?L=²E:3Ãÿ’2‚,}² €?úÿ?øÿ?þÿ? Œ2›=á)å=g(<¥”)>oÃý>ú´>Ž ?…É¿ €?øÿ?üÿ? 3 ´ à³ø’À=ˆÐȳö‚Õ2ó=3 €? €?ýÿ?þÿ? ˆ2›=á)å= ‡$¼€å*>–É¿¨ ?åù´>%Ãý> €?üÿ? €? €± 4 P´Œ‰&>pN½4»uc11³ €?öÿ? €? €? È2«=Ìë=m(<°->oÃý>ú´>Ž ?…É¿ €?øÿ?üÿ? 23 €³ ´àgÂ=ˆÐȳö‚Õ2ó=3 €? €?ýÿ?þÿ? 2«=Ðë=>ˆ$¼Œc.>–É¿¨ ?åù´>%Ãý> €?üÿ? €? °± À3 ´bã(>pN½4»uc11³ €?öÿ? €? €? v<å—Y<E?º‚=Åòý>¨J^?/¶ñ“³ €?þÿ? €? 3 €³ D1*½Ò¾î?Ï3ÿÇ™0G|4 €? €? €? €? ÈPC=<¶=v–„<y¼>Çú><á?´K?†R½¾ €?ÿÿ?üÿ? ² 3 €³ÆO…¾rœ4Ìÿ‰2±Þ½² €? €? €? €? @ôY=îÞ¸=x1=’ˆ>ö´å>Ób>Ƙ ?Ö-¿ €? €? €? ´ `´ &Í>d3K»¶²ÞÛ23 €? €? €?üÿ? ð¾<Ë1r=^y=ØíØ=b…½FÕ4?° /?ã–8>üÿ? €?üÿ? €3 ಠ³®õ¿îÁ:´ ¹`³9Ñ3 €? €?úÿ?ÿÿ? À" ¼Œ¸Ã=Áþ<žy>ä¹5?±_?²Pš¾Þxq> €? €? €? °³ ³ à3šŸ¾“,µ ¦r4Ïÿ?2 €? €?þÿ?üÿ? h[Œ=(«=r–=‚’ >z*2?2}7?43=@*¢¼ €?ûÿ? €? г À3 <³Û;¿{Ê´_ÝÔ3ƒ”Í3 €?øÿ? €?øÿ? P“=°áÇ= ‘<“I>4sÝ>Ù4?IS#?¥œ¾ €?öÿ?öÿ? ³ 3 ´Pû¾¾9<4÷|2Ý\›² €? €? €? €? Ë<Ä#¤=l*?=“½>¼Ÿ{»[5?G¾0?r> €? €?þÿ? À³ ´ À³i¸¿ÖŒ3¨x÷³d³3 €?õÿ? €? €? Œ·¼$N¼=ã=ÂŒ>L1@¾ùõ>à6?¬$ò> €?ÿÿ?úÿ? €2 @4 ´v;Ò¾§ò’3,xœ³!®2 €? €? €?ýÿ? Ê»<Q>³÷<Ï“5>¹¤9?ÍV'¿NºÜ=4@> €?ûÿ? €? 4 4 2`Ä=ÖîÑ3ša4Íú 4 €? €? €? €? h[Œ='«=s–=’ >ð~!?¨QF?‡=“L½¼ €? €? €? ѳ ´ @2.Ë¿DÑ5³ôéb²!v¦² €?þÿ? €? €? °¡¼EÁÕ=íK<Çö>¬Wx?µ->i¶…=cÄ$¾ÿÿ?þÿ?üÿ? @4 X3 €²$ó6¾Y÷™´M´%3 €? €? €?þÿ? 0 ¼r?Û=È?ºp¡>k,|?)c0>6tŠµ}z–5 €? €? €? ´ ì3 ”1¬—¾<å1HA#1¦í² €? €?ÿÿ? €? À]Œ=÷«=Šº½½>œO½<ø‰½™QF¿þ~!¿ €? €? €? Ù³ `4 Ð2Ø·¾~+ò³°Ç3± +3 €? €? €?þÿ? p¯¡¼NÁÕ=i_`¼´Ê>'Å$¾Ý¶…=´´->¨Wx? €? €?þÿ? À3 ´ @²ºv>LY³”õ§4w¤‘3 €?ùÿ?üÿ?úÿ? QC=<¶=jE¼v> R½¾ÔK?(á?‘ú> €? €? €? €³ @´ €²î:޽ɷš³oñ 4øÓ2 €?øÿ? €? €? pôY=ÅÞ¸=SÐ6½C²>0Ö-¿Ó˜ ?¬b>Ž´å> €?þÿ? €? €2 €³ ´6Í>²7€3(—,4 ïœ3 €? €?üÿ? €? p¾<S1r=¡µ~½Œ,ê=5—8>× /?Õ4?„†½ €? €?þÿ? À3 ² ³“c¿ýó4“\'³Í– 4 €?ùÿ?þÿ?þÿ? $ ¼u¸Ã=‘ïý¼eÓ>Vxq¾cPš>ê_¿Ð¹5¿ €? €?úÿ? ³ €³ 3tj¾¹5¨N´³òWE³ €?úÿ?úÿ? €? À]Œ=÷«=Šº½½>ˆ*2?"}7?46½þ,¢< €?þÿ? €? ³ €3 à²J¿'¿%¥¾3qû'3ˤ°3 €?÷ÿ?üÿ?öÿ? 0“=–áÇ=¯›¼çÛ>¹œ¾mS#?¼4? sÝ> €?ÿÿ?þÿ? à3 4 ´Çja¾~±x•4Ý[4 €? €?ýÿ? €? €Ë<³#¤=óD½@_ >tr>m¾0?05?ϧ{» €? €? €? €3 €± À³â¬¿Bwy4¥9Ò2¦|´ €? €?þÿ?þÿ? €·¼ïM¼=Fj½a€>Æ$ò>.à6?¬øõ>F1@¾ €? €?ûÿ? 0´ @4 @³S ¿n´ï²}#?±Ý½V3 €? €? €? €? pÊ»<Q>±W¼„Ð6>]3@>ºÜ=ÉV'¿É¤9? €?ÿÿ? €? ¨3 4 À2½Bå> 3‹†4XDØ2 €? €?ÿÿ?þÿ? @¾È;fEp=÷<%º²2Þ=Ù?&dR?ï ¶å%4 €?ÿÿ? €? H´ 4 À3N뿤Lz²ñ÷,4óðƒ´ €? €? €? €? h[Œ='«=s–=’ >æzA?:C'?E©%=BÌ…¼ €?ýÿ? €? À³ 3^}¿d‹A´¶ò³Ò³ €? €? €? €? @g¸;#Ù=_‡<Ö%>±2>x?½µ1>§ Â; €?üÿ?ûÿ? ´ ³ ³ F¿hÆï3ج¡3º^‹´ €?þÿ? €? €? €ÿÂ;iÃß=×™?º÷©">¾r5>ñò{?$Œ ¶14Û´ €?ÿÿ? €? ³ à³ „±þ;˾LRƒ3)Ǫ3»ã2 €?ÿÿ? €? €? À]Œ=÷«=Šº½½>ózA?)C'?L¬%½Î…< €?þÿ? €? à³ ¸²«¼%¿´ˆ´må ²ez ² €?þÿ?ÿÿ?üÿ? €c¸;Ù=¾6Œ¼kt >ø¨Â»´¶1¾x¿±2¾ €? €?úÿ? ´ €3 €±Üa¡¾w¶§2å—q³Õ%4 €?úÿ?üÿ?þÿ? bùq>ì³³ý[õ¼æܳ ?ì’ûº&OL¿,¥–= €?ùÿ?øÿ? Rootface LookAt_Target torso2_face l_shoulder_face neck_face head_face placer_ear_left ear_left placer_ear_right ear_right placer_eyebrow2_left eyebrow2_left placer_eyebrow2_right eyebrow2_right placer_eyebrow_left eyebrow_left placer_eyebrow_right eyebrow_right placer_jaw jaw placer_left_chick1 left_chick1 placer_left_chick2 left_chick2 placer_left_chick3 left_chick3 placer_left_corner_lip left_corner_lip placer_left_eye left_eye placer_left_mouth1 left_mouth1 placer_left_mouth2 left_mouth2 placer_left_mouth3 left_mouth3 placer_left_nose left_nose placer_lowwer_left_eyelid lowwer_left_eyelid placer_lowwer_left_lip lowwer_left_lip placer_lowwer_lip lowwer_lip placer_lowwer_right_eyelid lowwer_right_eyelid placer_lowwer_right_lip lowwer_right_lip placer_right_chick1 right_chick1 placer_right_chick2 right_chick2 placer_right_chick3 right_chick3 placer_right_corner_lip right_corner_lip placer_right_eye right_eye placer_right_mouth1 right_mouth1 placer_right_mouth2 right_mouth2 placer_right_mouth3 right_mouth3 placer_right_nose right_nose placer_tongue tongue placer_upper_left_eyelid upper_left_eyelid placer_upper_left_lip upper_left_lip placer_upper_lip upper_lip placer_upper_right_eyelid upper_right_eyelid placer_upper_right_lip upper_right_lip r_shoulder_face 0 @ à ð 0 @ P ` p € ° À Ð à ð 0 @ P p € À Ð à ð 0 @ ` p € ° À Ð ð @ P ` p ° À à ð 0 @ P p € À Ð à ð 0 @ ` p € ° À à ð 0 @ ` p € ° À à ð @ P p € À Ð à ð 0 @ ` p À Ð à ð 0 @ ` p € ° À Ð à 0 @ P ` p À Ð ð @ P ` p À Ð ð ÿÿÿÿÿÿÿÿà ð ä è 0 ì P ð p ô ø ° ü Ð ð @ p À à 0 $ ` ( € , 0 À 4 ð 8 < @ @ ` D H ° L à P T X @ \ p ` d À h à l p 0 t ` x € | ° € à „ ˆ 0 Œ ` € ” ° ˜ à œ @ ¤ p ¨ ¬ À ° à ´ ¸ 0 ¼ ` À Ä À È à Ì Ð 0 Ô ` Ø € Ü ° à Ð ä è ì @ ð ` ô ø À ü ð @ ` À ð ÿÿÿÿÿÿÿÿÿÿÿÿ K ð \ \ 0 \ P \ p \ \ ° \ Ð \ ð \ \ @ \ p \ \ À \ à \ \ 0 \ ` \ € \ \ À \ ð \ \ @ \ ` \ \ ° \ à \ \ \ @ \ p \ \ À \ à \ \ 0 \ ` \ € \ ° \ à \ \ 0 \ ` \ € \ ° \ à \ \ @ \ p \ \ À \ à \ \ 0 \ ` \ \ À \ à \ \ 0 \ ` \ € \ ° \ Ð \ \ \ @ \ ` \ \ À \ ð \ \ @ \ ` \ \ À \ ð \ \ Technically the throne sit animation is a "furniture idle" and consists of 3 seperate animation filesSpecial_JarlChairEnterWR.HKXSpecial_JarlChairIdleWR.HKX Special_JarlChairExitWR.HKXwhere the middle one is the looping part of it. These IdleJarlChairEnter and IdleJarlChairEnterInstant are AnimEvents defined in the behaviors, and are used in the CK to activate the corrsponding behaviors. Unfortunately you can only modify (replace) the animation files. Adding a new, complete sit animation seems impossible. If you duplicate existing furniture idle entries in the CK, or try to add new ones, they won't work. At least I have spent many, many hours to find a way for FNIS, but no success. :( The things I found out made me believe that there is one sort of hard-coded activation for these furniture idles in the engine. And the text file you have found seem to be an intermediate step for Bethesda's engine creation process to make this activation possible. Because these txt files are not necessary for the execution of the game. You can modify however you want, it will change nothing. I heard you could add animations to the game if those custom anims were for a custom race only, I could be wrong but im sure it works like that. Edited December 28, 2012 by AlphaWoIF Link to comment Share on other sites More sharing options...
fore Posted December 28, 2012 Share Posted December 28, 2012 You cannot add animations without integrating them into the behavior files. The custom race trick is not an addition, it's a replacement. You can make a custom race with a copy of ALL animation and behavior files, and then you can replace single animation files (or make something similar to PCEA). Under the condition that your new race does not use the vanilla files. But it's a lot of hazzle to do that, with many side effects. The .hkx files you can convert with "hkxcmd" into xml or kf. Link to comment Share on other sites More sharing options...
ermitaBoy Posted October 26, 2015 Share Posted October 26, 2015 Hi guys. I have recently posted for a help/request in how to recover the original vanilla jarl sitting animmation/idle. Here is that post - http://forums.nexusmods.com/index.php?/topic/3328830-vanilla-throne-sitting-idle-rollback/An extensive search led me to this old post and although I'm a total noob I am guessing that the reason why the jarl characters in my game no longer have that slouching idle when sitting on the throne is because they are missing the Special_JarlChairEnterWR.HKXSpecial_JarlChairIdleWR.HKXSpecial_JarlChairExitWR.HKXare my suspicions correct? if so, how do I recover them back without having to reinstall skyrim (and all dlcs) all over again? Please help...... Link to comment Share on other sites More sharing options...
Ceruulean Posted October 26, 2015 Share Posted October 26, 2015 data/meshes/actors/character/animations look for those chair idle files and delete them, a mod is likely overwriting the vanilla animations Link to comment Share on other sites More sharing options...
Recommended Posts