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Throne Sit Anim


Athelos

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Working on a mod that for one of the parts of it I would like to take Skyrim's throne sit animation and make adjustments to it. I have looked for 2 months now and have not been able to find it. Does anyone know its name? I mean the sit anim like the Jarl's use. i.e. Jarl Balgruuf. Edited by Athelos
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which extracts a notepad txt that reads as follows:

 

V3

2

IdleJarlChairEnter

IdleJarlChairEnterInstant

0

0

3

3064642194

2865897926

7891816

3064642194

2236071409

7891816

3064642194

2108636796

7891816

 

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which extracts a notepad txt that reads as follows:

 

V3

2

IdleJarlChairEnter

IdleJarlChairEnterInstant

0

0

3

3064642194

2865897926

7891816

3064642194

2236071409

7891816

3064642194

2108636796

7891816

 

WOW can all animation data file be extracted in that way as i have some animations from the witcher 2 and da2 i want to load in max.

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Technically the throne sit animation is a "furniture idle" and consists of 3 seperate animation files

Special_JarlChairEnterWR.HKX

Special_JarlChairIdleWR.HKX

Special_JarlChairExitWR.HKX

where the middle one is the looping part of it. These IdleJarlChairEnter and IdleJarlChairEnterInstant are AnimEvents defined in the behaviors, and are used in the CK to activate the corrsponding behaviors.

 

Unfortunately you can only modify (replace) the animation files. Adding a new, complete sit animation seems impossible. If you duplicate existing furniture idle entries in the CK, or try to add new ones, they won't work. At least I have spent many, many hours to find a way for FNIS, but no success. :(

 

The things I found out made me believe that there is one sort of hard-coded activation for these furniture idles in the engine. And the text file you have found seem to be an intermediate step for Bethesda's engine creation process to make this activation possible. Because these txt files are not necessary for the execution of the game. You can modify however you want, it will change nothing.

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No, Alphawolf. I think this TXT file is a reference sheet to the actual animation, havok animations are HXK files I believe.

Unfortunately i tried this with some of the witcher animations and while some of the text is readable, most of the text was indecipherable symbols so no luck there. but they are in a propitiatory format .W2ANIMS

I wonder if its an xml thing?

 

I noticed a lot of lines i found interesting which suggests they used the havok engine,i will have to look in to converting this file to kf but i cant fins a skeleton.hkx ref in the txt.

I do have a ragdoll file

witcher_ragdoll.w2ragdoll

but dont know what i need to do atm.

W2_Assets\characters\templates\witcher\witcher_mimics.HKX

Havok-6.5.0-r1

\W2_Assets\characters\templates\witcher\animation\Witcher_steel\witcher\steel_high_dagger_throw.hkx

 

 

 

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Technically the throne sit animation is a "furniture idle" and consists of 3 seperate animation files

Special_JarlChairEnterWR.HKX

Special_JarlChairIdleWR.HKX

Special_JarlChairExitWR.HKX

where the middle one is the looping part of it. These IdleJarlChairEnter and IdleJarlChairEnterInstant are AnimEvents defined in the behaviors, and are used in the CK to activate the corrsponding behaviors.

 

Unfortunately you can only modify (replace) the animation files. Adding a new, complete sit animation seems impossible. If you duplicate existing furniture idle entries in the CK, or try to add new ones, they won't work. At least I have spent many, many hours to find a way for FNIS, but no success. :(

 

The things I found out made me believe that there is one sort of hard-coded activation for these furniture idles in the engine. And the text file you have found seem to be an intermediate step for Bethesda's engine creation process to make this activation possible. Because these txt files are not necessary for the execution of the game. You can modify however you want, it will change nothing.

 

I heard you could add animations to the game if those custom anims were for a custom race only, I could be wrong but im sure it works like that.

Edited by AlphaWoIF
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You cannot add animations without integrating them into the behavior files. The custom race trick is not an addition, it's a replacement. You can make a custom race with a copy of ALL animation and behavior files, and then you can replace single animation files (or make something similar to PCEA). Under the condition that your new race does not use the vanilla files. But it's a lot of hazzle to do that, with many side effects.

 

The .hkx files you can convert with "hkxcmd" into xml or kf.

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  • 2 years later...

Hi guys. I have recently posted for a help/request in how to recover the original vanilla jarl sitting animmation/idle. Here is that post - http://forums.nexusmods.com/index.php?/topic/3328830-vanilla-throne-sitting-idle-rollback/

An extensive search led me to this old post and although I'm a total noob I am guessing that the reason why the jarl characters in my game no longer have that slouching idle when sitting on the throne is because they are missing the

 

Special_JarlChairEnterWR.HKX
Special_JarlChairIdleWR.HKX
Special_JarlChairExitWR.HKX

are my suspicions correct? if so, how do I recover them back without having to reinstall skyrim (and all dlcs) all over again? Please help......

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