XOMICH Posted December 24, 2012 Share Posted December 24, 2012 This is Dragonthorn Keep is a MASSIVE palace which replaces Drelas Cottage in the mountains it was built with human architecture over a ancient dwemer outpost which the nobles have taken for themselves. As merchants began to move in the city of Dovaheim began to take shape. It became the home of the newly founded Circle of Mages and the companions also have a base here. People were also attracted to the great pine tree, an unusually large pine tree said to have been planted over the final resting place of one of Tiber Septim's( Talos) dearest friends and greatest general/advisor.The keep itself is massive ant the basements are still being explored as they are expansive and full of traps. The keep just got richer as more people moved in and worked the extensively fertile ground with two smaller towns growing nearby giving the area the status of Hold and the owner of the keep the title of Jarl. Dragonthorn Keep Interior:Throneroom Noble QuartersElite Guard QuartersJarl QuartersServants QuartersBathsTheaterBarDisplay HallDark Brotherhood SanctuaryLibraryMeeting RoomChapel Mages Tower:Entrance Hall (Done)Main Hall (Done)Clasrooms (Done)Library (Done)Mage Quarters (Done)Templar Quarters (Done) Barracks:Main HallSoldier Quarters Officer QuartersTraining Room Dovaheim:General Merchant (Done)Blacksmith (Done)BarTavern (Done)Mannor (Done)Houses Some DoneOther Merchants Town01(Please suggest names)ManorBlacksmithGeneral MerchantHousesFarmsTavern Town02(Please suggest names)ManorBlacksmithGeneral MerchantHousesFarmsTavern Please suggest ANYTHING you want can't promise anything but I will try to include as much as possible Known Bugs:None Please let me know if you find any bugs Incompatible Mods:None Let me know if you find any incompatible mods Update History: UPDATE:01-Walls to protect the keep-A very long highway to reach it from the closest road(Just floating bridges at the moment will put in supporting rock in the next update)-A farm with all food plants, several chickens, a couple of cows, a few goats, a unique horse(almost indestructable) and a grain mill.-Mage Courtyard with most plants and mushrooms in it.-Exterior of the mage tower-Guard Barracks with dummies targets and a drill area -The exterior of the keep itself UPDATE:02-Replaces Highway-Fixes Map Marker-Mages tower Entrance Hall-Mage tower Templar quarters(shell)-Mage tower Main Hall (Inccludes Bard)-Mage Tower Classrooms X2 (Has a master trainer for each School of Magic who will sell tomes for their related subject) UPDATE.03-Completed Mages tower-Added many NPCs to the tower-Added Templars to watch over the mages-Many Mage and Templar Followers UPDATE.04-Added town exterior -Added a few interiors for the Dewmer District Credits:Thanks to xxxNEOxxx for allowing the use of his armor at this link: http://skyrim.nexusmods.com/mods/20618 Link To Mod: Nexus - http://skyrim.nexusmods.com/mods/26991Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=105110710 Facebook: http://www.facebook.com/media/set/?set=a.125203524300904.25760.125195687635021&type=1 Link to comment Share on other sites More sharing options...
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