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Dialouge: How To Make An NPC Talk First? (Not ForceGreet)


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So I want to make an npc start talking as soon as you activate them (not a forcegreet, which makes them initiate the dialouge). I can't find anywhere that explains how to do this. I know its possible, because it happens in game all the time. Does anyone know how this works?

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Not exactly what I was looking for. I need them to start up a topic, not say a throwaway line. I did manage to find a solution though: the actor has a script that toggles a global to 1 when you activate them during the time that I want them to talk to you, then he has a forcegreet package that only runs when that global = 1, then once he's said the first line the global is set back to 0 until needed again.

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