HeirOfTheSeptims Posted May 3, 2020 Share Posted May 3, 2020 So I want to make an npc start talking as soon as you activate them (not a forcegreet, which makes them initiate the dialouge). I can't find anywhere that explains how to do this. I know its possible, because it happens in game all the time. Does anyone know how this works? Link to comment Share on other sites More sharing options...
maxarturo Posted May 3, 2020 Share Posted May 3, 2020 https://www.creationkit.com/index.php?title=Say_(Procedure)https://www.creationkit.com/index.php?title=Say_-_ObjectReference Link to comment Share on other sites More sharing options...
HeirOfTheSeptims Posted May 3, 2020 Author Share Posted May 3, 2020 Not exactly what I was looking for. I need them to start up a topic, not say a throwaway line. I did manage to find a solution though: the actor has a script that toggles a global to 1 when you activate them during the time that I want them to talk to you, then he has a forcegreet package that only runs when that global = 1, then once he's said the first line the global is set back to 0 until needed again. Link to comment Share on other sites More sharing options...
Evangela Posted May 4, 2020 Share Posted May 4, 2020 So basically you needed forcegreet anyway. Gotta love Skyrim's wonky modding quirks at times. Link to comment Share on other sites More sharing options...
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