LordNapalm Posted December 7, 2008 Share Posted December 7, 2008 I've attached the mod so far. I don't know whats going on. The helmet looks fine in Nifskope.. but when it's in the game. BOOM polygon explosion. :wallbash: Might it have something to do with normals?Any help would be appreciated. Once I can get it into the game, I can finish the art.It will be wicked looking. the code for the item is 00e171e9 :thanks: Link to comment Share on other sites More sharing options...
katix117 Posted December 7, 2008 Share Posted December 7, 2008 one quick question, did you replace a model or just make this from scratch... number 2, your model wont load up in nifskope at all... and i cant get it to inport into blender, but it seems to be a problem with your verticies... heres a pic for some people to show the error Link to comment Share on other sites More sharing options...
LordNapalm Posted December 7, 2008 Author Share Posted December 7, 2008 Attached is one that opens in Nifskope, but crashes in game.I replaced the power helmet with an obj I made. Thanks for looking at it man.. All this hacking away at stuff is making me crazy.The only 3D package I know is lightwave. Link to comment Share on other sites More sharing options...
LordNapalm Posted December 7, 2008 Author Share Posted December 7, 2008 bump? Link to comment Share on other sites More sharing options...
katix117 Posted December 8, 2008 Share Posted December 8, 2008 alien helm my ass, thats boba fett sir! Link to comment Share on other sites More sharing options...
LordNapalm Posted December 8, 2008 Author Share Posted December 8, 2008 haha.. yes it is.But I can't get it into the game.Any ideas? Link to comment Share on other sites More sharing options...
katix117 Posted December 8, 2008 Share Posted December 8, 2008 ok so i took a look at the ingame, it appears that the trishapes dissapeared... im gonna keep messing with it, keep me posted on what you see Link to comment Share on other sites More sharing options...
Baelkin Posted December 8, 2008 Share Posted December 8, 2008 Attached is one that opens in Nifskope, but crashes in game.I replaced the power helmet with an obj I made. Thanks for looking at it man.. All this hacking away at stuff is making me crazy.The only 3D package I know is lightwave. Did you import an object file (.obj) directly into NifSkope or did you first make a new .nif file using your 3D modelling program and then copy/replace the old NiStripsData entry in NifSkope? Edit: Eh, nevermind, just downloaded the files. That'll teach me to do that first next time. :) Edit2: Seems just equipping the item completely locks up my F3. :ohmy: Link to comment Share on other sites More sharing options...
LordNapalm Posted December 8, 2008 Author Share Posted December 8, 2008 The obj is right from lightwave and into nifskope via import. Link to comment Share on other sites More sharing options...
Baelkin Posted December 8, 2008 Share Posted December 8, 2008 The obj is right from lightwave and into nifskope via import. Hmm... Well I was going to suggest you exported from Lightwave directly to .nif but it seems you need a specialized software package to do that. I'm no expert on this subject, so I can only share what little experience I have on a very low level basis. I've been mucking about replacing the barrel for the Minigun and couldn't for the life of me get it to replace the part I wanted if I imported the .obj directly into NifScope - every time I tried it out ingame it crashed like there was no tomorrow. After making a separate .nif of the model I wanted to replace the original barrel model with, and replaced it using the copy block/paste block method described elsewhere on this forum, it worked. Don't ask me how though, could just have been a freak streak of luck though as I have not done any replacement work besides that. What I'm thinking is that when you import a model straight from .obj it somehow doesn't get "stripped" proper in order to function and maintain its shape ingame compared to exporting the model as .nif - I could be completely wrong on this though, and someone with more experience could probaly confirm or debunk this theory. I'm actually a bit curious myself about this subject now - does direct .obj import work at all, or should you always export as .nif and copy/replace NiTriStrips/ShapeData? Oh the joys of newbie modding. :D Link to comment Share on other sites More sharing options...
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