Hezrim Posted May 3, 2020 Share Posted May 3, 2020 (edited) I was wondering if anyone could tell me or at least give me a place to start with editing the animations for 2 handed axes so they are swung like pole arms but still considered 2 handed. Solved somewhat: all you have to do got to steamapps\common\Mount & Blade II Bannerlord\Modules\Native\ModuleData find crafting pieces open it up in a text editor or notebook find the thing you want copy axe head in this example the entire line below where it says </CraftingPiece> including the </CraftingPiece> at the bottom of the piece then paste that line into the region you want it to be in so paste the axe head line into the polearm used spear blade pieces and change its craftingpiece id to spear ## so it should look like this <!-- #region Polearm Pieces --><!-- #region Used Spear Blade Pieces --> <CraftingPiece id="spear_blade_35" name="{=NfPgejKk}Drilled Sparth Blade" tier="4" piece_type="Blade" mesh="axe_craft_1_head" top_length="5.402" bottom_length="2.747" weight="0.6792" blade_width="26.744" blade_bot_len="11.249"> <PieceUsages unavailable_usages="" /> <BuildData move_diff="-8.241" /> <BladeData sharpness="3" physics_material="metal_weapon" body_name="bo_axe_longer_b"> <Swing damage_type="Cut" damage_factor="3.3" /> </BladeData> <Flags> <Flag name="CanBePickedUpFromCorpse" type="ItemFlags" /> </Flags> <Materials> <Material id="Iron4" count="2" /> <Material id="Iron3" count="2" /> </Materials> </CraftingPiece> if you are adding it below any other crafting piece and not at the top then make sure you put it below the last </CraftingPiece> of the weapon above it so this <CraftingPiece id="spear_blade_34" name="{=V9Kbq6vj}Blunt Practice Tip" tier="1" piece_type="Blade" mesh="spear_blade_34" length="18.3" weight="0.4776"> <PieceUsages unavailable_usages="TwoHandedPolearm_Couchable:Javelin" /> <BladeData sharpness="3" physics_material="wood_weapon" body_name="bo_spear_b"> <Thrust damage_type="Blunt" damage_factor="1.6" /> <Swing damage_type="Blunt" damage_factor="2.0" /> </BladeData> <Materials> <Material id="Iron2" count="2" /> </Materials> <Flags> <Flag name="NoBlood" /> </Flags> </CraftingPiece> <CraftingPiece id="spear_blade_35" name="{=NfPgejKk}Drilled Sparth Blade" tier="4" piece_type="Blade" mesh="axe_craft_1_head" top_length="5.402" bottom_length="2.747" weight="0.6792" blade_width="26.744" blade_bot_len="11.249"> <PieceUsages unavailable_usages="" /> <BuildData move_diff="-8.241" /> <BladeData sharpness="3" physics_material="metal_weapon" body_name="bo_axe_longer_b"> <Swing damage_type="Cut" damage_factor="3.3" /> </BladeData> <Flags> <Flag name="CanBePickedUpFromCorpse" type="ItemFlags" /> </Flags> <Materials> <Material id="Iron4" count="2" /> <Material id="Iron3" count="2" /> </Materials> </CraftingPiece> this will allow you to place the axe head on a polearm and use it like polearm instead of a 2 handed this will still count as a polearm weapon because it uses a polearm shaft so I still don't know how to make the 2 handed axes swing like a polearm but this is a nice work around if your fine just using polearms this also replaces the spear head you take the number from. Edited May 3, 2020 by Hezrim Link to comment Share on other sites More sharing options...
Recommended Posts