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Honest hearts, joshua graham narrows bug


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I know there already is a fix for this bug, and there are 2 ways, on which both I tried but didn't work. I don't have the humping mojave mod, and I don't have a save before waking cloud meets me. Idk how to solve this, I don't want to restart my game for the 4th time because of bugs and glitches.

 

If LO is mandatory, here it's:

[X] FalloutNV.esm

[X] DeadMoney.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] HonestHearts.esm

[X] MercenaryPack.esm

[X] ClassicPack.esm

[X] CaravanPack.esm

[X] TribalPack.esm

[X] GunRunnersArsenal.esm

[X] YUP - Base Game + All DLC.esm

[X] Simply Uncut - New Vegas.esp

[X] The.Armory.esm

[X] Functional Post Game Ending.esm

[X] SomeguySeries.esm

[X] TLD_Travelers.esm

[X] Navmesh Fixes and Improvements.esm

[X] Tammer's NIF-Bashed Weapons Mega-Pack.esm

[X] Project Nevada - Core.esm

[X] Project Nevada - Cyberware.esp

[X] Project Nevada - Equipment.esm

[X] Project Nevada - Rebalance.esp

[X] Interior Lighting Overhaul - Core.esm

[X] Interior Lighting Overhaul - L38PS.esm

[X] YUP - NPC Fixes (Base Game + All DLC).esp

[X] ILO - YUP Patch.esp

[X] Unofficial Patch NVSE.esp

[X] Logic and Consistency Fixes.esp

[X] Asterra's Many Fixes.esp

[X] Occlusion.esp

[X] dD - Enhanced Blood Main NV.esp

[X] FOVSlider.esp

[X] Ragdolls.esp

[X] SGO for NV.esp

[X] JustModsAssorted.esp

[X] CorpsesUseVanillaSkeletons.esp

[X] ImmersiveRecoil.esp

[X] Immersive Hit Reactions.esp

[X] FO4 Power Armors - FNV Standard Edition.esp

[X] ILO - PipBoy Light.esp

[X] The.Armory.Leveled.List.esp

[X] The.Armory.Leveled.List.Honest.Hearts.Patch.esp

[X] The.Armory.Leveled.List.Old.World.Blues.Patch.esp

[X] The.Armory.Leveled.List.Lonesome.Road.Patch.esp

[X] The.Armory.Immersion.Addon.esp

[X] TLD_UnderpassDisabler.esp

[X] NewVegasBounties.esp

[X] ILO - New Vegas Bounties.esp

[X] TheInheritance.esp

[X] Russell.esp

[X] NewVegasBountiesII.esp

[X] ILO - New Vegas Bounties II.esp

[X] Project Nevada - Old World Blues (No Cyberware).esp

[X] Project Nevada - Dead Money.esp

[X] Project Nevada - Honest Hearts.esp

[X] Project Nevada - Lonesome Road.esp

[X] Project Nevada - Gun Runners' Arsenal.esp

[X] ADAM Complete.esp

[X] ADAM - MERGE.esp

[X] ADAM - Trooper Gloves.esp

[X] IMPACT.esp

[X] RetrievableThrowables.esp

[X] The Mod Configuration Menu.esp

[X] The Weapon Mod Menu.esp

[X] Companion Sandbox Mode3.esp

[X] LiveDismember.esp

[X] Functional Post Game Ending - YUP Patch.esp

[X] Mojave Arsenal.esp

[X] FO4PowerArmor.esp

[X] Better Pickup Prompt.esp

[X] 1nivVSLArmors.esp

[X] 1nivPNSLPatch.esp

[X] Quickthrow.esp

[X] GUNniversaryWPNPack.esp

[X] NVDLC04 Allegiance w Duster.esp

[X] Fo4PALoreFriendlyLoot.esp

[X] CASM with MCM.esp

[X] Pipboy2501.esp

[X] NPCs Can Miss.esp

[X] HeroinZero Weapon Fixes.esp

[X] UnlimitedCompanions.esp

[X] UnlimitedCompanions SCRIPT FIX.esp

[X] B42Descriptions.esp

[X] B42Bash.esp

[X] SimpleStreetLights (Extra Lights).esp

[X] EVE FNV - ALL DLC.esp

[X] Weapon Retexture Project.esp

[X] WeaponModsExpanded.esp

[X] WMX-ArenovalisTextures.esp

[X] WMX-DLCMerged.esp

[X] Project Nevada - WMX.esp

[X] WMX-EVE-AllDLCMerged.esp

[X] Better Game Performance.esp

[X] Performance Of The Gods.esp

[X] Interior Lighting Overhaul - Ultimate Edition.esp

[X] FNV Realistic Wasteland Lighting - All DLC.esp

[X] FNVEdit merge patch.esp

 

Is there a solution where it does not involve in the deleting of my current saves?

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Without a prior save to revert to, your only recourse is the console.

The following is UNTESTED and based upon a report that the script for Joshua that triggers when you initially cross the trigger in the Narrrows is "SCN NVDLC02JoshuaNarrowsForceGreetTriggerSCRIPT" and the dialog is "NVDLC02JoshuaAboutZion".

The trigger script turns on a dialog flag and forces a recheck of his packages by Joshua.

The dialog script re-enables "fast travel" by setting two flags: "NVDLC02MQ03.FastTravelDisabled to 0" and "EnableFastTravel 1"; and two dialog flags:
set NVDLC02DialogueJoshua.OldTopicsDisallowed to 1
set NVDLC02DialogueJoshua.bNarrowsForceGreet to 1"
before causing Joshua to re-evaluate his packages again. The code (as presented in that post) looks like this:


Set NVDLC02MQ03.FastTravelDisabled to 0

EnableFastTravel 1

set NVDLC02DialogueJoshua.OldTopicsDisallowed to 1

set NVDLC02DialogueJoshua.bNarrowsForceGreet to 1

NVDLC02JoshuaREF.EVP

Note the original poster: "tried enabling FastTravel through console but didn't work. Reseting his AI also didn't work. Maybe if I could run the other commands, maybe it would fix it." Which implies the variables are not available in the console (can't recall or test this at the moment; I don't use the console much).

What strikes me is that the "NVDLC02JoshuaNarrowsForceGreetPACKAGE" tested for in the trigger script is not cleared here. Perhaps it is cleared elsewhere (I haven't examined the code beyond that in this post) but if not it might keep forcing the trigger loop. So my suggestion would be to try the following sequence of console commands. (I recommend putting a sequence such as this into a "batch" file and invoke that from the console command line. The basics of the batch process are described here.

This is UNTESTED. Take precautions such as backing up your save game at this point.

Load your save game and when you get to the point of the bug, either run the batch script or manually enter the following commands into the console command line. (I suspect you need to "select" Joshua in the console first so he becomes the active object of the commands. Can't hurt anyway.)


Set NVDLC02JoshuaNarrowsForceGreetPACKAGE to 0

Set NVDLC02MQ03.FastTravelDisabled to 0

EnableFastTravel 1

set NVDLC02DialogueJoshua.OldTopicsDisallowed to 1

set NVDLC02DialogueJoshua.bNarrowsForceGreet to 1

NVDLC02JoshuaREF.EVP

If this doesn't work, at least it provides a starting point for deeper investigation.

 

Also, I note you are running both "Performance of the Gods" and "Better Game Performance". Both do the same things (meaning they conflict with each other) and are not generally recommended by experienced and knowledgeable modders. You are using a "merged patch" file, which should resolve such conflicts but in favor of which mod in each case is a potential point of concern. AFAIK they only affect the base game, but their presenece is always a "red flag" to me. Frankly, based upon past experience with your questions in this forum, I'm not confident you have enough knowledge to navigate the necessary choices to get them to work together successfully. (I didn't even try; just left them both out of my mix on my old Win7 box.) So that is another "red flag". You might try without either of them installed to see how it goes.

-Dubious-

 

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Without a prior save to revert to, your only recourse is the console.

 

The following is UNTESTED and based upon a report that the script for Joshua that triggers when you initially cross the trigger in the Narrrows is "SCN NVDLC02JoshuaNarrowsForceGreetTriggerSCRIPT" and the dialog is "NVDLC02JoshuaAboutZion".

 

The trigger script turns on a dialog flag and forces a recheck of his packages by Joshua.

 

The dialog script re-enables "fast travel" by setting two flags: "NVDLC02MQ03.FastTravelDisabled to 0" and "EnableFastTravel 1"; and two dialog flags:

set NVDLC02DialogueJoshua.OldTopicsDisallowed to 1

set NVDLC02DialogueJoshua.bNarrowsForceGreet to 1"

before causing Joshua to re-evaluate his packages again. The code (as presented in that post) looks like this:


Set NVDLC02MQ03.FastTravelDisabled to 0

EnableFastTravel 1

set NVDLC02DialogueJoshua.OldTopicsDisallowed to 1

set NVDLC02DialogueJoshua.bNarrowsForceGreet to 1

NVDLC02JoshuaREF.EVP

Note the original poster: "tried enabling FastTravel through console but didn't work. Reseting his AI also didn't work. Maybe if I could run the other commands, maybe it would fix it."Â Which implies the variables are not available in the console (can't recall or test this at the moment; I don't use the console much).

 

What strikes me is that the "NVDLC02JoshuaNarrowsForceGreetPACKAGE" tested for in the trigger script is not cleared here. Perhaps it is cleared elsewhere (I haven't examined the code beyond that in this post) but if not it might keep forcing the trigger loop. So my suggestion would be to try the following sequence of console commands. (I recommend putting a sequence such as this into a "batch" file and invoke that from the console command line. The basics of the batch process are described here.

 

This is UNTESTED. Take precautions such as backing up your save game at this point.

 

Load your save game and when you get to the point of the bug, either run the batch script or manually enter the following commands into the console command line. (I suspect you need to "select" Joshua in the console first so he becomes the active object of the commands. Can't hurt anyway.)


Set NVDLC02JoshuaNarrowsForceGreetPACKAGE to 0

Set NVDLC02MQ03.FastTravelDisabled to 0

EnableFastTravel 1

set NVDLC02DialogueJoshua.OldTopicsDisallowed to 1

set NVDLC02DialogueJoshua.bNarrowsForceGreet to 1

NVDLC02JoshuaREF.EVP

If this doesn't work, at least it provides a starting point for deeper investigation.

Â

Also, I note you are running both "Performance of the Gods" and "Better Game Performance". Both do the same things (meaning they conflict with each other) and are not generally recommended by experienced and knowledgeable modders. You are using a "merged patch" file, which should resolve such conflicts but in favor of which mod in each case is a potential point of concern. AFAIK they only affect the base game, but their presenece is always a "red flag" to me. Frankly, based upon past experience with your questions in this forum, I'm not confident you have enough knowledge to navigate the necessary choices to get them to work together successfully. (I didn't even try; just left them both out of my mix on my old Win7 box.) So that is another "red flag". You might try without either of them installed to see how it goes.

 

-Dubious-

Â

https://www.mediafire.com/view/5ytqfyrd7nj36f9/enb2020_5_5_15_18_20.bmp/file

 

I typed it correctly, is there something wrong I'm doing? I also deleted Better Performance so no more conflicts.

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From the error message, it appears the console is not recognizing the fully qualified script variable name (the first part up to and including the "."). I was afraid of that being the problem the original poster encountered. Afraid I don't know of a way around that. As this is "a shot in the dark", I do not recommend attempting to edit the script directly without a thorough understanding of the logic of this part of the quest which probably involves the Result Scripts of various dialogs. Hopefully someone else will have a suggestion.

 

-Dubious-

Edited by dubiousintent
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