Hvergelmer Posted December 25, 2012 Share Posted December 25, 2012 Alright fellow modders. Some of you may know me as I've been around for quite some time and "recently" started modding Skyrim for the public. More specifically (re)texturing and it's all good and fine.I recently started a side project that started off with Beards, which is also going fine - but it doesn't stop there as I'm also working on other aesthetic/cosmetic retextures including eyebrows, hair and various tint masks specific to make-up. I've never had any problems handling DDS files and going through proper compression. Always used DDSopt to further optimize my textures before release... but.. some of you may be aware of the horror that is tint masks and saving them in DDS format that doesn't result in blockiness. So, my plea is to those of you who's been through that horror and found the solution - or a temporal solution! I seem to have tried it all! From being uncompressed with no mipmaps not going through DDSopt to max compression going through DDSopt with mipmaps suitable for the tested sizes (512 to 2048). Done it all... DXT5, 8.8.8.8 etc. There doesn't seem to be any visual difference and extreme blockiness on the tint masks. I also seem to remember that one point that there were mention of a general problem with tint masks bigger than 512x512? Enlighten me. EDIT: To show the problem though I suspect many already know what I am talking about - the most obvious being the lips tint mask here:http://static.skyrim.nexusmods.com/images/30027-1356476303.jpg Link to comment Share on other sites More sharing options...
throttlekitty Posted December 27, 2012 Share Posted December 27, 2012 I haven't touched tintmasks, but that looks more like a really low-res one rather than a compression issue. What's the resolution on the lips there? Link to comment Share on other sites More sharing options...
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