Bean0 Posted December 10, 2008 Share Posted December 10, 2008 I've been bitching too much lately about this but if I posted this in other threads I might as well post it here too. I think there are too many requests for magnum handguns. Now as far as do-ability revolvers in general are pretty high on the list. There is an animation for a hinge-open revolver which could be used for the Trigun and the Mateba could use the scoped .44 animations as well. Modeling, texturing and putting them into the game are all possible, really the only hurdle is the animations which as I mentioned are very workable. Link to comment Share on other sites More sharing options...
Wreckless1 Posted December 11, 2008 Share Posted December 11, 2008 I've been bitching too much lately about this but if I posted this in other threads I might as well post it here too. I think there are too many requests for magnum handguns. Now as far as do-ability revolvers in general are pretty high on the list. There is an animation for a hinge-open revolver which could be used for the Trigun and the Mateba could use the scoped .44 animations as well. Modeling, texturing and putting them into the game are all possible, really the only hurdle is the animations which as I mentioned are very workable. Vash is working on the trigun, the problem is that the axis of the hinging animation for the .32 revolver doesn't line up at all with the Trigun. Which totally effing sucks. Oh, and I'm really sick of people leghumping Matebas. They are overly expensive weird and terribly disadvantaged firearms. All the disadvantages of both a revolver and a semiauto rolled into one weapon, yet because it makes appearances in cartoons everyone loves the damn thing. It makes no sense to me, at all. Link to comment Share on other sites More sharing options...
r4y30n Posted December 11, 2008 Share Posted December 11, 2008 I've been bitching too much lately about this but if I posted this in other threads I might as well post it here too. I think there are too many requests for magnum handguns. Now as far as do-ability revolvers in general are pretty high on the list. There is an animation for a hinge-open revolver which could be used for the Trigun and the Mateba could use the scoped .44 animations as well. Modeling, texturing and putting them into the game are all possible, really the only hurdle is the animations which as I mentioned are very workable. Vash is working on the trigun, the problem is that the axis of the hinging animation for the .32 revolver doesn't line up at all with the Trigun. Which totally effing sucks. Oh, and I'm really sick of people leghumping Matebas. They are overly expensive weird and terribly disadvantaged firearms. All the disadvantages of both a revolver and a semiauto rolled into one weapon, yet because it makes appearances in cartoons everyone loves the damn thing. It makes no sense to me, at all. I think it's the one-of-a-kind thing. It's rare, it's different, thus it has a fan club. Same thing with cars that flopped; just about every failed car model has it's own fan club too (like Edsels and VW Things). By the way, the Mateba is not the only semi-automatic revolver, Webley and Scott beat them to it in 1901 with the Fosbery. http://world.guns.ru/handguns/webley-fosbery1.jpg http://www.littlegun.be/arme%20britannique/webley/webley%20fosbery%201902-05.jpg It was also a top-break, just like the Mateba (and the Smith & Wesson Schofield). You know, if they've got Abe Lincoln's repeater I think we should have a revolver from the same era like the Schofield... http://www.oldwestgunsmith.com/gunsmith/gunsmith-scho1.JPG Link to comment Share on other sites More sharing options...
pestopolis Posted December 12, 2008 Author Share Posted December 12, 2008 There's another badboyhttp://www.dreadgazebo.com/gunporn/?p=290 By the way, is it possible to make the player shoot from the hip in VATS like he does, when he's not zooming in? From there it's only two more steps to perfect Clint Eastwood. Link to comment Share on other sites More sharing options...
Moraelin Posted December 12, 2008 Share Posted December 12, 2008 Vash is working on the trigun, the problem is that the axis of the hinging animation for the .32 revolver doesn't line up at all with the Trigun. Which totally effing sucks. Well, my impression so far is that you don't align the animation with the revolver, you line your revolver with the animation. Because the player's skeleton animations _will_ take control of your parts, and not only for hinges, but also for coordinates. Especially when you think you got it right in first person, it looks like a** in third person because the skeleton animations moved your parts around. That said, there are _some_ limited workarounds, like moving the centre of the mesh since that's what the animations will latch on. Looking at the trigun photo, it looks actually pretty doable. Might need moving the hinge a bit, but otherwise it looks doable. I'm curious what problems Vashts has there, except maybe perfectionism. Link to comment Share on other sites More sharing options...
Wreckless1 Posted December 12, 2008 Share Posted December 12, 2008 Vash is working on the trigun, the problem is that the axis of the hinging animation for the .32 revolver doesn't line up at all with the Trigun. Which totally effing sucks. Well, my impression so far is that you don't align the animation with the revolver, you line your revolver with the animation. Because the player's skeleton animations _will_ take control of your parts, and not only for hinges, but also for coordinates. Especially when you think you got it right in first person, it looks like a** in third person because the skeleton animations moved your parts around. That said, there are _some_ limited workarounds, like moving the centre of the mesh since that's what the animations will latch on. Looking at the trigun photo, it looks actually pretty doable. Might need moving the hinge a bit, but otherwise it looks doable. I'm curious what problems Vashts has there, except maybe perfectionism. Vash said something to that effect. As I understand it, the problem is that once the animation is matched up properly, the gun's grip and the character's hand are nowhere near lining up. Link to comment Share on other sites More sharing options...
pestopolis Posted December 14, 2008 Author Share Posted December 14, 2008 They couldn't possibly be serious about it.http://www.weaponsblog.org/entry/pfeifer-z...antic-revolver/ This one's coming from Gundam and looks high-tech'ly badass:http://www.mahq.net/mecha/gundam/destiny-a...-1001-kaite.htm This is how Blackhawk should've look to be different from Scoped Magnum and unique:http://www.hofmeistercustomshop.com/custom_handguns.html Just when you thought S&W model 500 couldn't get any meaner:http://www.dreadgazebo.com/gunporn/?p=222 Is this the gun Doberman used?http://www.justpistols.co.uk/pc629.htm What's a "Nerf Gun" anyway?http://creed769.deviantart.com/art/Custom-...-Gun-7-94702793 Back to one of my ideas. Is it possible to make any kind of holster for a gun, now that's GECK is out? Link to comment Share on other sites More sharing options...
Bean0 Posted December 14, 2008 Share Posted December 14, 2008 Lol, Paul Bunyan's gun:http://www.weaponsblog.org/entry/pfeifer-z...antic-revolver/ Link to comment Share on other sites More sharing options...
Wreckless1 Posted December 15, 2008 Share Posted December 15, 2008 What's a "Nerf Gun" anyway? A plastic toy gun that fires foam rubber projectiles, usually equipped with the super evil rubber suction-cup tips. The one depicted in the picture you linked was artfully snazzed up with hobby paint, from the looks of it. Link to comment Share on other sites More sharing options...
OniB Posted December 15, 2008 Share Posted December 15, 2008 heres a good mateba pichttp://i135.photobucket.com/albums/q150/tsleepingdragon/Mateba_Autorevolver-1.jpg and it isnt a top break like the trigun weapon http://au.youtube.com/watch?v=VR26h-7ZBCM Link to comment Share on other sites More sharing options...
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